02951nam 2200697Ia 450 991101888450332120200520144314.097866133060679781118102732111810273897812833060651283306069978047090490904709049099780470904916047090491710.1002/9780470904916(CKB)3400000000000276(EBL)699444(SSID)ssj0000476899(PQKBManifestationID)11317147(PQKBTitleCode)TC0000476899(PQKBWorkID)10501883(PQKB)11028646(MiAaPQ)EBC699444(MiAaPQ)EBC4444108(CaBNVSL)mat06381797(IDAMS)0b00006481bea018(IEEE)6381797(OCoLC)701308668(PPN)267029543(Perlego)1010807(EXLCZ)99340000000000027620100818d2011 uy 0engur|n|---|||||txtccrDesign of multithreaded software the entity-life modeling approach /Bo I. SandenOxford Wiley-Blackwell20111 online resource (320 p.)Description based upon print version of record.9780470876596 047087659X Includes bibliographical references and index.Foundations. Introduction -- Support for Multithreading -- State Modeling -- The ELM Way. Entity-Life Modeling -- Design Patterns Based on Event Threads -- Event-Thread Patterns for Resource Sharing -- Simultaneous Exclusive Access to Multiple Resources -- Background and Discussion. Real-Time Software Architectures and Data-Flow Design Approaches -- The Origins of Entity-Life Modeling.This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines.Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. P.Threads (Computer programs)Computer softwareDevelopmentThreads (Computer programs)Computer softwareDevelopment.005.275Sanden Bo770865MiAaPQMiAaPQMiAaPQBOOK9911018884503321Design of multithreaded software4063166UNINA