01155nam--2200385---450-99000588156020331620130906101913.0000588156USA01000588156(ALEPH)000588156USA0100058815620130904d1925----km-y0itay50------baitaIT||||||||001yyDal liberalismo al fascismoCarmelo Licitracon prefazione di G. GentileRomaAlberti1925XXI, 162 p.22 cmStudi politici2In copertina data2001Studi politici2FascismoLiberalismoSec. 20.320.533LICITRA,Carmelo181084GENTILE,Giovanni<1875-1944>ITsalbcISBD990005881560203316XV.2.B. 4174223 F.C.XV.2.B.00294026BKCUOMOPALERMO9020130904USA011404PALERMO9020130904USA011405PALERMO9020130906USA011019Dal liberalismo al fascismo1085313UNISA03225nam 22005535 450 991101181410332120250628130645.03-031-86470-010.1007/978-3-031-86470-4(MiAaPQ)EBC32182995(Au-PeEL)EBL32182995(CKB)39483537300041(DE-He213)978-3-031-86470-4(OCoLC)1526860794(EXLCZ)993948353730004120250628d2025 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierCollecting in the Icon Age IT's Impact on Collecting Practices /by Paul Wilson, Peter Tolmie1st ed. 2025.Cham :Springer Nature Switzerland :Imprint: Springer,2025.1 online resource (366 pages)3-031-86469-7 The Icon Age and collecting practices: A primer -- Collecting contexts -- Source materials and their analysis -- Collecting practices -- IT's impact on collecting practices -- The objects of collecting -- IT impacts on collectors forty years into the Icon Age -- The slide towards collecting context conformity -- Notes on collecting in the digital future -- Closing summary.This book is about the impact of the 'Icon Age' on people's collecting practices. The Icon Age is when objects began to be represented on computer screens via icons. It focuses on how the Icon Age has affected how people do things associated with collections, from their inception to their disposal and everything in-between. It also looks at different kinds of collections and how they are managed across seven key collecting contexts: accumulations; libraries; filing-systems; archives; museums and galleries; private collections; and amateur collections. To inform this, studies were undertaken of how collecting was done across a range of diverse collections. The book also presents a taxonomy of collectable object types, including new types of objects that have appeared since the onset of the Icon Age. The book draws out important lessons regarding the impact of IT on collecting practices and contexts. It also suggests that, where contexts use digital practices, these exhibit an increasing level of conformity. The book concludes by looking beyond the Icon Age to the potential impact on collecting of new kinds of computing technology.User interfaces (Computer systems)Human-computer interactionCultureStudy and teachingUser Interfaces and Human Computer InteractionCultural StudiesUser interfaces (Computer systems)Human-computer interaction.CultureStudy and teaching.User Interfaces and Human Computer Interaction.Cultural Studies.005.437004.019Wilson Paul1749565Tolmie Peter1431778MiAaPQMiAaPQMiAaPQBOOK9911011814103321Collecting in the Icon Age4404861UNINA