00726cam0 2200241 450 E60020006847320201022130950.020101105d1988 |||||ita|0103 baitaITEtica e lavoroGiancarlo LunatiMilanoRizzoli1988240 p.22 cmLunati, GiancarloAF00014245070145739ITUNISOB20201022RICAUNISOBUNISOB10053517E600200068473M 102 Monografia moderna SBNM100004594Si53517acquistomassimoUNISOBUNISOB20101105143119.020201022130950.0AlfanoEtica e lavoro1700020UNISOB03754nam 22006735 450 991100914710332120250626164418.03-031-94171-310.1007/978-3-031-94171-9(CKB)39239878100041(MiAaPQ)EBC32151025(Au-PeEL)EBL32151025(DE-He213)978-3-031-94171-9(EXLCZ)993923987810004120250610d2025 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierHCI International 2025 Posters 27th International Conference on Human-Computer Interaction, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings, Part VIII /edited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy1st ed. 2025.Cham :Springer Nature Switzerland :Imprint: Springer,2025.1 online resource (663 pages)Communications in Computer and Information Science,1865-0937 ;25293-031-94170-5 The eight-volume set, CCIS 2522-2529, constitutes the extended abstracts of the posters presented during the 27th International Conference on Human-Computer Interaction, HCII 2025, held in Gothenburg, Sweden, during June 22–27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings were carefully reviewed and selected from 7972 submissions. The papers presented in these eight volumes are organized in the following topical sections: Part I: Virtual, Tangible and Intangible Interaction; HCI for Health. Part II: Perception, Cognition and Interaction; Communication, Information, Misinformation and Online Behavior; Designing and Understanding Learning and Teaching experiences. Part III: Design for All and Universal Access; Data, Knowledge, Collaboration, Research and Technological Innovation. Part IV: Human-Centered Security and Privacy; Older Adults and Technology; Interacting and driving. Part V: Interactive Technologies for wellbeing; Game Design; Child-Computer Interaction. Part VI: Designing and Understanding XR Cultural Experiences; Designing Sustainable (Smart) Human Environments. Part VII: Design, Creativity and AI; eCommerce, Fintech and Customer Behavior. Part VIII: Interacting with Digital Culture; Interacting with GenAI and LLMs. .Communications in Computer and Information Science,1865-0937 ;2529User interfaces (Computer systems)Human-computer interactionApplication softwareArtificial intelligenceComputer networksUser Interfaces and Human Computer InteractionComputer and Information Systems ApplicationsArtificial IntelligenceComputer Communication NetworksUser interfaces (Computer systems)Human-computer interaction.Application software.Artificial intelligence.Computer networks.User Interfaces and Human Computer Interaction.Computer and Information Systems Applications.Artificial Intelligence.Computer Communication Networks.005.437004.019Stephanidis Constantine851700Antona Margherita1372616Ntoa Stavroula1372617Salvendy Gavriel108377MiAaPQMiAaPQMiAaPQBOOK9911009147103321HCI International 2025 Posters4393583UNINA