01732cam0 22003011 450 SOBE0006044220180921082143.020180906d1770 |||||ita|0103 balatgrcIT<<Andreae Federicii >>Dissertatio in qua Lex 12. seu Zenonis imperatoris constitutio quae extat sub titulo codicis de aedificis privatis e Graeco in Latinum sermonem convertitur ... accedit etiam ab eodem Auctore novellarum Graecarum constitutionum 166. 167. et 168. Latina interpretatio hactenus desiderataNeapoliex Typographia Orsiniana1770[10], LXXII p.4°Testo greco a fronteFregio xilografico sul frontespizioTestatine e fregi xilograficiNapoliSOBA00012539Federici, AndreaSOBA00017720070772974*Typographia *OrsinianaSOBA00017721650ITBEM20180921RICABEMBEMVII.E00546SOBE00060442M 103 Monografia antica SBNMPagliara|RVII.E00029bNOPR00546PagliaraRDonotcalvanoBEMBEM20180906135814.020180906140314.0tcalvanoPubblicato con: Comento istorico-critico-diplomatico sulla costituzione De instrumentis conficiendis per curiales dell'imperador Federigo 2. Opera postuma del dottor D. Antonio ChiaritoDissertatio in qua Lex 12. seu Zenonis imperatoris constitutio quae extat sub titulo codicis de aedificis privatis e Graeco in Latinum sermonem convertitur ... accedit etiam ab eodem Auctore novellarum Graecarum constitutionum 166. 167. et 168. Latina interpretatio hactenus desiderata1728064UNISOB02742nam 22005893 450 991100892170332120250502195427.09781680508819168050881497816805088021680508806(CKB)4100000011991312(MiAaPQ)EBC6686715(Au-PeEL)EBL6686715(BIP)078921692(OCoLC)1263025049(MiAaPQ)EBC31929366(Au-PeEL)EBL31929366(OCoLC)1505734361(MiAaPQ)EBC31929336(Au-PeEL)EBL31929336(Perlego)4454295(EXLCZ)99410000001199131220250502d2021 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierHands-on Rust effective learning through 2D game development and play /Herbert WolversonFirst edition.[Raleigh, North Carolina] :The Pragmatic Bookshelf,[2021]©20211 online resource (332 pages)The pragmatic programmers9781680508161 1680508164 Includes bibliographical references.Part I: Getting Started with Rust -- 1. Rust and Your Development Environment -- 2. First Steps with Rust -- 3. Build Your First Game with Rust -- Part II: Building a Dungeon Crawler -- 4. Design a Dungeon Crawler -- 5. Build a Dungeon Crawler -- 6. Compose Dungeon Denizens -- 7. Take Turns with the Monsters -- 8. Health and Melee Combat -- 9. Victory and Defeat -- 10. Fields of View -- 11. More Interesting Dungeons -- 12. Map Themes -- 13. Inventory and Power-Ups -- 14. Deeper Dungeons -- 15. Combat Systems and Loot -- 16. Final Steps and Finishing Touches -- Part III: Additional Resources."Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal."--Publisher's description.Pragmatic programmers.Rust (Computer program language)Rust (Computer program language)005.133Wolverson Herbert1829088MiAaPQMiAaPQMiAaPQBOOK9911008921703321Hands-on Rust4398244UNINA