01486nam0 22003493i 450 BVEE04873020170908093225.0hahe 1.e- reon Prpo (3) 1677 (R)fei20110504d1677 ||||0itac50 baitaitz01i xxxe z01nQuadragesimale del padre Luigi Albrizio piacentino della compagnia di Giesu ...In Venetiaappresso li Bertani1677\40!, 375, \1! p.4ºMarca non controllata (Due colonne avvolte da nastro: Plus ultra) sul frontSegn.: a⸠bâ´ c⸠A-Z⸠2Aâ´.1 v.IT-NA0658, ANTICO XVII 46VeneziaSBLL003553Albrici, Luigi <1579 ca. - 1655>TO0V191610070744296BertaniBVEV087711650Albrizio, LuigiBVEV057358Albrici, Luigi <1579 ca. - 1655>Albrizzi, LuigiBVEV100392Albrici, Luigi <1579 ca. - 1655>ITIT-NA007920110504IT-NA0658BVEE048730SBNM000001Marca non controllataS2Sul front.Biblioteca del Convento Santa Maria Parete1 v. 98ANTICO XVII 46 98 0000000795 B 1 v.Z 2011050420110504 98Quadragesimale del padre Luigi Albrizio piacentino della compagnia di Giesu ..1481878UNISANNIO02964nam 22005535 450 991100747260332120250529130239.0979-88-6881-492-110.1007/979-8-8688-1492-1(CKB)39124430800041(DE-He213)979-8-8688-1492-1(CaSebORM)9798868814921(MiAaPQ)EBC32140540(Au-PeEL)EBL32140540(OCoLC)1521538866(OCoLC-P)1521538866(EXLCZ)993912443080004120250529d2025 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierCybersecurity Threats and Attacks in the Gaming Industry Secure Game Players' and Developers' Data and Systems /by Massimo Nardone1st ed. 2025.Berkeley, CA :Apress :Imprint: Apress,2025.1 online resource (XVI, 106 p. 4 illus.) Apress Pocket Guides,3004-9288979-88-6881-491-4 Chapter 1: Introduction of Cybersecurity in the Gaming Industry -- Chapter 2: Key aspects of Cybersecurity in Gaming Industry -- Chapter 3: Games Target of Cybersecurity Attacks -- Chapter 4: Cybersecurity Threats & Attacks in Gaming Industry.Learn about the most common and known threats and attacks in the gaming industry. Cybersecurity is a critical concern in the gaming industry due to the significant financial investments, personal data, and intellectual property at stake. Game developers, publishers, and players all have a vested interest in maintaining a secure gaming environment. This pocketbook is about why cybersecurity in the gaming industry is essential to protect player data, maintain a secure gaming environment, and safeguard intellectual property. Both players and game developers need to remain vigilant, educate themselves about potential threats, and employ best practices to ensure a safe and enjoyable gaming experience. We will describe the most common type of targeted games facing cybersecurity attacks as well as some of the most common types of cyber threats faced by the gaming industry such as malware, distributed denial of service (DDoS) attacks, data breaches, etc.Apress Pocket Guides,3004-9288Computer securityInternetSecurity measuresCyberterrorismVideo games industryComputer security.InternetSecurity measures.Cyberterrorism.Video games industry.794.815Nardone Massimoauthttp://id.loc.gov/vocabulary/relators/aut969219MiAaPQMiAaPQMiAaPQBOOK9911007472603321Cybersecurity Threats and Attacks in the Gaming Industry4392949UNINA