03430nam 22007695 450 991100746290332120250602130239.03-031-92578-510.1007/978-3-031-92578-8(CKB)39160747900041(MiAaPQ)EBC32145063(Au-PeEL)EBL32145063(DE-He213)978-3-031-92578-8(OCoLC)1524422633(EXLCZ)993916074790004120250602d2025 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierHCI in Games 7th International Conference, HCI-Games 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22–27, 2025, Proceedings /edited by Xiaowen Fang1st ed. 2025.Cham :Springer Nature Switzerland :Imprint: Springer,2025.1 online resource (603 pages)Lecture Notes in Computer Science,1611-3349 ;158163-031-92577-7 This book constitutes the refereed proceedings of the 7th International Conference on HCI in Games, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, during June 22–27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from thousands of submissions. The HCI-Games 2025 proceedings was organized in the following topical sections: Part 1: Gamification, UX, and Player Behavior Part 2: Identity, Emotion, and AI in Game Experiences Part 3: Gamified Learning and Design Part 4: Games in Healthcare and Wellbeing.Lecture Notes in Computer Science,1611-3349 ;15816User interfaces (Computer systems)Human-computer interactionEducationData processingComputer networksSocial sciencesData processingElectronic commerceImage processingDigital techniquesComputer visionUser Interfaces and Human Computer InteractionComputers and EducationComputer Communication NetworksComputer Application in Social and Behavioral Sciencese-Commerce and e-BusinessComputer Imaging, Vision, Pattern Recognition and GraphicsUser interfaces (Computer systems)Human-computer interaction.EducationData processing.Computer networks.Social sciencesData processing.Electronic commerce.Image processingDigital techniques.Computer vision.User Interfaces and Human Computer Interaction.Computers and Education.Computer Communication Networks.Computer Application in Social and Behavioral Sciences.e-Commerce and e-Business.Computer Imaging, Vision, Pattern Recognition and Graphics.005.437004.019Fang Xiaowen846724MiAaPQMiAaPQMiAaPQBOOK9911007462903321HCI in Games2885143UNINA