01321aam 2200385I 450 991071115680332120151019095113.0GOVPUB-C13-6ad35ae78c1fa448349cdbe9fb18e0c3(CKB)5470000002480443(OCoLC)925473023(EXLCZ)99547000000248044320151019d1967 ua 0engrdacontentrdamediardacarrierColor of signal lights their selection, definition, measurement, production, and use /F. C. BreckenridgeGaithersburg, MD :U.S. Dept. of Commerce, National Institute of Standards and Technology,1967.1 online resourceNBS monograph ;751967.Contributed record: Metadata reviewed, not verified. Some fields updated by batch processes.Title from PDF title page.Includes bibliographical references.Color of signal lights Breckenridge F. C1400233Breckenridge F. C1400233United States.National Bureau of Standards.NBSNBSGPOBOOK9910711156803321Color of signal lights3466764UNINA05552nam 2200709Ia 450 991097422600332120250811151218.01-282-54030-097866125403010-08-055033-9(CKB)2670000000019506(EBL)534954(OCoLC)819654499(SSID)ssj0000414619(PQKBManifestationID)11296633(PQKBTitleCode)TC0000414619(PQKBWorkID)10409472(PQKB)10737334(MiAaPQ)EBC534954(Au-PeEL)EBL534954(CaPaEBR)ebr10382827(CaONFJC)MIL254030(OCoLC)781284767(EXLCZ)99267000000001950620070525d2007 uy 0engur|n|---|||||txtccrComputer organization and design the hardware/software interface /David A. Patterson and John L. Hennessy3rd ed. revised.San Francisco, Calif. Morgan Kaufmann ;London Elsevier Science [distributor]c20071 online resource (739 p.)Morgan Kaufmann series in computer architecture and designPrevious ed.: 1997.Includes index.0-12-370606-8 Front cover; Title page; Copyright page; Table of Contents; Preface; About This Book; About the Other Book; Changes for the Third Edition; Instructor Support; Concluding Remarks; Acknowledgments for the Third Edition; 1 Computer Abstractions and Technology; 1.1 Introduction; Classes of Computing Applications and Their Characteristics; What You Can Learn in This Book; 1.2 Below Your Program; From a High-Level Language to the Language of Hardware; 1.3 Under the Covers; Anatomy of a Mouse; Through the Looking Glass; Opening the Box; A Safe Place for Data; Communicating with Other ComputersTechnologies for Building Processors and Memory1.4 Real Stuff: Manufacturing Pentium 4 Chips; 1.5 Fallacies and Pitfalls; Road Map for This Book; 1.6 Concluding Remarks; 1.7 Historical Perspective and Further Reading; 1.8 Exercises; Computers in the Real World; 2 Instructions: Language of the Computer; 2.1 Introduction; 2.2 Operations of the Computer Hardware; 2.3 Operands of the Computer Hardware; Memory Operands; Constant or Immediate Operands; 2.4 Representing Instructions in the Computer; MIPS Fields; 2.5 Logical Operations; 2.6 Instructions for Making Decisions; LoopsCase/Switch Statement2.7 Supporting Procedures in Computer Hardware; Using More Registers; Nested Procedures; Allocating Space for New Data on the Stack; Allocating Space for New Data on the Heap; 2.8 Communicating with People; Characters and Strings in Java; 32-Bit Immediate Operands; 2.9 MIPS Addressing for 32-Bit Immediates and Addresses; Addressing in Branches and Jumps; MIPS Addressing Mode Summary; Decoding Machine Language; 2.10 Translating and Starting a Program; Compiler; Assembler; Linker; Loader; Dynamically Linked Libraries; Starting a Java Program; High-Level Optimizations2.11 How Compilers OptimizeLocal and Global Optimizations; 2.12 How Compilers Work: An Introduction; 2.13 A C Sort Example to Put It All Together; The Procedure; Array Version of Clear; 2.14 Implementing an Object-Oriented Language; 2.15 Arrays versus Pointers; Pointer Version of Clear; Comparing the Two Versions of Clear; 2.16 Real Stuff: IA-32 Instructions; The Intel IA-32; IA-32 Integer Operations; IA-32 Instruction Encoding; IA-32 Conclusion; 2.17 Fallacies and Pitfalls; 2.18 Concluding Remarks; 2.19 Historical Perspective and Further Reading; 2.20 Exercises; Computers in the Real World3 Arithmetic for Computers3.1 Introduction; 3.2 Signed and Unsigned Numbers; Summary; 3.3 Addition and Subtraction; Summary; 3.4 Multiplication; Sequential Version of the Multiplication Algorithm and Hardware; Signed Multiplication; Faster Multiplication; Multiply in MIPS; Summary; 3.5 Division; A Division Algorithm and Hardware; Signed Division; Faster Division; Divide in MIPS; Summary; 3.6 Floating Point; Floating-Point Representation; Floating-Point Addition; Floating-Point Multiplication; Floating-Point Instructions in MIPS; Accurate Arithmetic; Summary3.7 Real Stuff: Floating Point in the IA-32What's New in the Third Edition, Revised Printing The same great book gets better! This revised printing features all of the original content along with these additional features: Appendix A (Assemblers, Linkers, and the SPIM Simulator) has been moved from the CD-ROM into the printed book Corrections and bug fixesThird Edition featuresNew pedagogical featuresUnderstanding Program Performance -Analyzes key performance issues from the programmer's perspective Check Yourself Questions -Helps students assess theirMorgan Kaufmann series in computer architecture and design.Computer organizationSystem designData processingComputer architectureComputer organization.System designData processing.Computer architecture.004.21Patterson David A8005Hennessy John L9509MiAaPQMiAaPQMiAaPQBOOK9910974226003321Computer organization and design15210UNINA