01094nam0-22003491i-450-9900038217804033210-521-27408-7000382178FED01000382178(Aleph)000382178FED0100038217820020301d1983----km-y0itay50------baengGB--------001cyLiberalism andsociologyL. T. Hobhouse and political argument in England 1880-1914Stefan Collini1. ed.CambridgeCambridge University Press1983281 p.23 cmContiene bibl. (pp. 254-276)HOBHOUSE Leonard Trelawney (sociologo, 1864-1929)LIBERALISMOGran BretagnaStoria 1880-1914SCIENZA POLITICAGran BretagnaStoria 1880-1914301.09221itaCollini,Stefan122306ITUNINARICAUNIMARCBK990003821780403321301.092 HOB 13176 dBFSLiberalism andsociology506010UNINA03198nam 22006614a 450 991097054360332120200520144314.09781040055618104005561397815688140701568814070(CKB)1000000000016359(CtWfDGI)bks00015572(SSID)ssj0000283442(PQKBManifestationID)11912538(PQKBTitleCode)TC0000283442(PQKBWorkID)10249921(PQKB)10575073(Au-PeEL)EBL3059466(CaPaEBR)ebr10158038(OCoLC)922955550(MiAaPQ)EBC3059466(OCoLC)1385503847(UkLoBP)BP9781568814070BVA(EXLCZ)99100000000001635920020325d2002 uy 0engurzn||||||txtccrReal sound synthesis for interactive applications /Perry R. Cook1st ed.Boca Raton :CRC Press,2016.London :Bloomsbury Publishing (UK),2023.xvii, 263 p. illIncludes and index.9781568811680 1568811683 Includes bibliographical references and index.Front Cover -- Contents -- Introduction -- 1. Digital Audio Signals -- 2. Sampling (Wavetable) Synthesis -- 3. Digital Filters -- 4. Modal Synthesis -- 5. The Fourier Transform -- 6. Spectral Modeling and Additive Synthesis -- 7. Subband Vocoders and Filterbanks -- 8. Subtractive Synthesis and LPC -- 9. Strings and Bars -- 10. Nonlinearity, Waveshaping, FM -- 11. Tubes and Air Cavities -- 12. Two and Three Dimensions -- 13. FOFs, Wavelets, and Particles -- 14. Exciting and Controlling Sound Models -- 15. Walking Synthesis: A Complete System -- 16. Examples, Systems, and Applications -- A. DFT, Convolution, and Transform Properties -- B. The Ideal String -- C. Acoustic Tubes -- D. Sound Examples and Code -- E. The Synthesis Toolkit in C++ -- Back Cover.Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.Video gamesDesignVideo gamesProgrammingVideo gamesDesignGames development and programmingVideo gamesDesign.Video gamesProgramming.Video gamesDesignGames development and programming621.389/3Cook Perry R.author,1802214UkLoBPUkLoBPBOOK9910970543603321Real sound synthesis for interactive applications4347780UNINA