02756nam 2200793 a 450 991096971140332120251117055812.01-317-45265-81-315-69837-41-317-45266-61-282-11953-297866121195380-7656-2442-710.4324/9781315698373(CKB)1000000000754544(EBL)435234(OCoLC)506072889(SSID)ssj0000312731(PQKBManifestationID)11260507(PQKBTitleCode)TC0000312731(PQKBWorkID)10332110(PQKB)11110049(MiAaPQ)EBC1899956(MiAaPQ)EBC435234(Au-PeEL)EBL1899956(CaPaEBR)ebr10292213(CaONFJC)MIL211953(OCoLC)898771295(OCoLC)958108754(Au-PeEL)EBL435234(FINmELB)ELB142012(PPN)229894844(OCoLC)183608378(EXLCZ)99100000000075454420071130d2008 uy 0engurcn|||||||||txtccrVideogames and education /Harry J. Brown1st ed.Armonk, N.Y. M.E. Sharpec20081 online resource (248 p.)History, humanities, and new technologyFirst published 2008 by M.E. Sharpe.0-7656-1997-0 0-7656-1996-2 Includes bibliographical references (p. 201-209) and index.Videogames and Education; Contents; Acknowledgments; Introduction: Of Orangutans and Cyborgs; Chronology; I POETICS; II RHETORIC; III PEDAGOGY; Notes; Glossary; Videogame Bibliography; Bibliography; Index; About the AuthorVideogames challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning.History, humanities, and new technology.Video games and educationVideo gamesPsychological aspectsLearning, Psychology ofVideo games and childrenVideo gamesPsychological aspects.Learning, Psychology of.Video games and children.794.801/981.65bclBrown Harry J(Harry John),1972-858558MiAaPQMiAaPQMiAaPQBOOK9910969711403321Videogames and education4490897UNINA