01142nam--2200361---450099000098358020331620091103090734.090-411-0472-00098358USA010098358(ALEPH)000098358USA01009835820020225d1997----km-y0ENGy0103----baengNL<<The>> emerging system of international criminal lawdevelopments in codification and implementationThe hagueKluwer LaW International1997XXII, 486 p.25 cm2001Diritto internazionale penale341.77sunga,lYAL s.497352ITsalbcISBD990000983580203316XXIII.1.L. 320 (IG VIII 9 551)19746 GXXIII.1.L. 320 (IG VIII)00229966BKGIUPATTY9020020225USA01132520020403USA011740PATRY9020040406USA011708RSIAV29020091103USA010907Emerging system of international criminal law975563UNISA03486nam 22006491 450 991096928670332120240401200129.097818496977361849697736(CKB)2550000001138071(CaPaEBR)ebrary10790282(SSID)ssj0001139726(PQKBManifestationID)11725986(PQKBTitleCode)TC0001139726(PQKBWorkID)11214535(PQKB)11124115(Au-PeEL)EBL1441785(CaPaEBR)ebr10790282(CaONFJC)MIL537772(OCoLC)862048630(PPN)227982843(FR-PaCSA)88849982(MiAaPQ)EBC1441785(FRCYB88849982)88849982(DE-B1597)722558(DE-B1597)9781849697736(EXLCZ)99255000000113807120131123d2013 uy 0engurcnu||||||||txtccrLeap Motion development essentials /Mischa Spiegelmock2nd ed.Birmingham :Packt Publishing,2013.1 online resource (106 p.)Includes index.9781849697729 1849697728 9781306065214 1306065216 Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.packtpub.com -- Table of Contents -- Preface -- Chapter 1: Leap Motion SDK - A Quick Start -- An overview of the SDK -- Quick start -- Major SDK components -- Controller -- Config -- Screen -- Math -- Frame -- Hand -- Pointable -- Finger positioning -- An example of cursor control -- A gesture-triggered action -- Summary -- Chapter 2: Real Talk - Real Time -- A simple gesture recognizer -- Using the MIDI output -- Blocking and latency -- Multiprocessing with threads -- Refactoring for multithreading -- The producer-consumer race condition -- Summary -- Chapter 3: Actual Gestures -- Computer input -- Natural gestures -- Receiving gestures -- WindowFlinger - a high-level gesture application -- Window management abstraction -- Window docking -- Driver implementation - Mac OS X -- Accessibility API -- flinger::MacDriver -- Summary -- Chapter 4: Leap and the Web -- HTML5 and Leap -- WebSocket -- The Leap Motion service -- LeapJS -- JavaScript visualization -- Summary -- Chapter 5: HTML5 Antics in 3D -- Cross-platform graphics party -- WebGL -- Three.js + LeapJS - the awesomesauce -- Animating rotation -- Summary -- Index.This book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book.Computer softwareDevelopmentMotion detectorsComputer softwareDevelopment.Motion detectors.005.432Spiegelmock Mischa1798189MiAaPQMiAaPQMiAaPQBOOK9910969286703321Leap Motion development essentials4340827UNINA