02675oam 2200661I 450 991096748800332120240402061652.01-04-007831-10-429-19570-21-4398-6531-010.1201/b10688 (CKB)3400000000084879(EBL)1633503(SSID)ssj0000531576(PQKBManifestationID)11320959(PQKBTitleCode)TC0000531576(PQKBWorkID)10487309(PQKB)11592794(Au-PeEL)EBL1633503(CaPaEBR)ebr11032361(CaONFJC)MIL741229(OCoLC)808666189(FINmELB)ELB143455(MiAaPQ)EBC1633503(EXLCZ)99340000000008487920180331d2010 uy 0engur|n|---|||||txtccrPolygon mesh processing /Mario Botsch. [et al.]1st ed.Natick, Mass. :A.K. Peters,2010.1 online resource (239 p.)Description based upon print version of record.1-336-09943-7 1-56881-426-7 Includes bibliographical references.Front Cover; Contents; Preface; 1. Surface Representations; 2. Mesh Data Structures; 3. Differential Geometry; 4. Smoothing; 5. Parameterization; 6. Remeshing; 7. Simplification & Approximation; 8. Model Repair; 9. Deformation; Appendix A; Bibliography; Back CoverGeometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular,GeometryData processingMathematical modelsComputer graphicsPolygonsGeometryData processing.Mathematical models.Computer graphics.Polygons.516.20285Botsch Mario885655MiAaPQMiAaPQMiAaPQBOOK9910967488003321Polygon mesh processing4398147UNINA