01883nam0 22003733i 450 SBL060345020231121125829.0IT84-11830 20080328d1984 ||||0itac50 baitaitz01i xxxe z01nIl libro del capitolo del Monastero della SS. Trinita di Venosa (Cod. casin. 334)una testimonianza del Mezzogiorno normannoHubert Houbenpresentazione di Cosimo Damiano FonsecaGalatinaCongedo1984286 p.ill., 74 facs.26 cmMateriali e documentiUniversita degli studi di Lecce, Dipartimento di scienze storiche e sociali1Contiene il testo del documento.001SBL06034492001 Materiali e documentiUniversita degli studi di Lecce, Dipartimento di scienze storiche e sociali1Il libro del capitolo del Monastero della Santissima Trinita di Venosa (Cod. casin. 334) .SBL0603451ObituariVenosaAbbazia della Santissima TrinitàSec. 12.FIRSBLC118209I091MANOSCRITTI18Houben, HubertCFIV06598107039309Fonseca, Cosimo DamianoCFIV019881Fonsega, CosimoIEIV150577Fonseca, Cosimo DamianoITIT-0120080328IT-RM0151 IT-FR0017 Biblioteca Istituto Storico Italiano Medio Evo - IRM0151 Biblioteca umanistica Giorgio ApreaFR0017 NSBL0603450Biblioteca umanistica Giorgio Aprea 52SALA BRAGAS.S.L. 491 52COB0000908295 VMB RS A 2017021320170213 41 52Libro del capitolo del Monastero della Ss. Trinità di Venosa (Cod. casin. 334)214418UNICAS05535nam 2200769Ia 450 991096311120332120200520144314.09786613909459978111823847911182384789781283597005128359700497811182256771118225678(CKB)2560000000093203(EBL)843639(OCoLC)810281561(SSID)ssj0000738313(PQKBManifestationID)11484149(PQKBTitleCode)TC0000738313(PQKBWorkID)10790981(PQKB)10684300(Au-PeEL)EBL843639(CaPaEBR)ebr10598741(CaONFJC)MIL390945(CaSebORM)9781118238479(MiAaPQ)EBC843639(OCoLC)843959304(OCoLC)ocn843959304 (Perlego)1014497(EXLCZ)99256000000009320320100420d2012 uy 0engur|n|---|||||txtccrMastering Autodesk 3ds max 2013 /Jeffrey M. Harper1st editionIndianapolis Wiley20121 online resource (1010 p.)Sybex serious skillsIncludes index.9781118129715 1118129717 Mastering Autodesk® 3ds Max® 2013; Contents; Chapter 1 Getting to Know Autodesk® 3ds Max® 2013; Introducing the New 3ds Max 2013 Features; Getting Started with Autodesk 3ds Max; Touring the Interface; The Menu Bar; The Quick Access Toolbar; The Information Center Toolbar; The Main Toolbar; Docked and Floating Toolbars; Toolbar Flyouts; The Viewports; Tools for Working with the Viewports; Getting to Know the Command Panel; Understanding the 3ds Max Tools; Working with Objects; Selecting and Moving Objects; Rotating and Scaling Objects; Copying an Object; Selecting Multiple ObjectsNaming Selection SetsEditing Named Selection Sets; Getting the View You Want; Understanding the Perspective Viewing Tools; Using Multiple Viewports; Changing the Viewport Display and Configuration; Working with the Custom UI And Defaults Switcher; The Bottom Line; Chapter 2 Introducing Objects; Understanding Standard Primitives; Adjusting an Object's Parameters; Accessing Parameters; Introducing the Standard Primitive Objects; Modeling Standard Primitives with Modifiers; Adding a Modifier; Accessing Modifier Parameters; Placing Modifiers Where You Want Them; Using the Modifier Stack ToolsHow 3ds Max Sees ObjectsMaking Clones That Share Properties; Creating an Instance Clone; Creating a Reference Clone; Scaling and Rotating Objects with Transform Tools; Making a Clone Unique; Cloning a Modifier; Introducing Extended Primitives; Modeling a Couch; Working with Groups; Grouping the Components of the Couch; Working within Groups; Disassembling Groups; The Bottom Line; Chapter 3 Creating Shapes with Splines; Drawing with Splines; Drawing Straight-Line Segments; Constraining Lines Vertically and Horizontally; Drawing Curves; Lathing a SplineModifying a Shape Using Sub-object LevelsAdjusting the Lathe Axis; Flipping Surface Normals; Smoothing Spline Corners; Adjusting Tangent Handles; Creating Thickness with a Spline; Detailing the Wineglass Base; Finishing the Wineglass; Outlining and Extruding Splines; Drawing Accurate Splines; Giving Walls Thickness; Using Grids and Snaps to Align Objects Accurately; Adjusting a Wall Location; Combining and Extruding Primitive Splines; Combining Splines; Joining Closed Splines with Boolean Tools; Creating a Solid Form with Splines; Introducing the Other Spline Types; Editing SplinesPlacing and Beveling TextThe Bottom Line; Chapter 4 Editing Meshes and Creating Complex Objects; Creating Openings in a Wall with Boolean Operations; Hiding Shapes That Get in the Way; Creating the Shape of the Opening; Subtracting the Opening from the Wall; Creating Multiple Openings in a Single Wall; Making Changes to the Opening; Tracing a Sketch; Using a Bitmap Image; Scaling the Image Plane to the Model's Size; Tracing the Image; Building Objects from Traced Lines; Editing Meshes; Creating a Tapered Wall; Converting the Spline to a Mesh; Moving a Single Mesh VertexTapering the Top of the Wall Get professional training in 3ds Max from this Autodesk Official Training Guide Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this Architectural designData processingComputer-aided designArchitectural designData processing.Computer-aided design.006.693620.00420285536620/.00420285536Harper Jeffrey M1806915MiAaPQMiAaPQMiAaPQBOOK9910963111203321Mastering Autodesk 3ds max 20134356341UNINA