02722nam 2200733 a 450 991096281240332120250731135048.097866121536249781412934466141293446X9781282153622128215362597818492053991849205396(CKB)1000000000766350(EBL)448458(OCoLC)436076911(SSID)ssj0000361836(PQKBManifestationID)12144994(PQKBTitleCode)TC0000361836(PQKBWorkID)10351646(PQKB)11130729(SSID)ssj0000397502(PQKBManifestationID)12138788(PQKBTitleCode)TC0000397502(PQKBWorkID)10356530(PQKB)11352203(StDuBDS)EDZ0000077331(Au-PeEL)EBL448458(CaPaEBR)ebr10313216(CaONFJC)MIL215362(MiAaPQ)EBC448458230674(EXLCZ)99100000000076635020090911d2008 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierAn introduction to game studies games in culture /Frans Mayra1st ed.Los Angeles SAGE20081 online resource (ix, 196 p.) ill9781446214572 1446214575 9781412934459 1412934451 Includes bibliographical references (p. [171]- 183) and index.COVER; CONTENTS; LIST OF TABLES AND FIGURES; LIST OF BOXES; ACKNOWLEDGEMENTS; 1 INTRODUCTION: WHAT IS GAME STUDIES?; 2 GAME CULTURE: MEANING IN GAMES; 3 PLAY AND GAMES IN HISTORY; 4 DUAL STRUCTURE AND THE ACTION GAMES OF THE 1970s; 5 ADVENTURES AND OTHER FICTION IN THE 1980s' GAMES; 6 THREE-DIMENSIONALITY AND THE EARLY 1990s; 7 THE REAL AND THE GAME: GAME CULTURE ENTERING THE NEW MILLENNIUM; 8 PREPARING FOR A GAME STUDIES PROJECT; REFERENCES; INDEXThis volume shows how to analyze games by introducing the core analytical concepts in the contexts of games and game cultures of four periods. It covers the prehistory of games, the '70s '80s and '90s and also contemporary developments.Games in cultureGamesCross-cultural studiesGames306.48776.31bclMäyrä Frans1870870MiAaPQMiAaPQMiAaPQBOOK9910962812403321An introduction to game studies4479400UNINA