02726nam 22005173u 450 991096249940332120251117120006.0(CKB)1000000000003199(EBL)3384689(SSID)ssj0000279764(PQKBManifestationID)12049402(PQKBTitleCode)TC0000279764(PQKBWorkID)10268276(PQKB)11766928(MiAaPQ)EBC3384689(BIP)8735704(EXLCZ)99100000000000319920151005d2001 uy 0engurun#---auuuutxtrdacontentcrdamediacrrdacarrier3D game art f/x & design /Luke AhearnScottsdale, Arizona :Coriolis,2001.1 online resource (xxv, 379 pages) illustrations (some color)Description based upon print version of record.1-932111-44-1 Includes bibliographical references and index.Intro -- About the Author -- Acknowledgments -- Contents at a Glance -- Table of Contents -- Introduction -- Game Art Sources -- Game Textures: The Basics -- Advanced Texture Creation and Management -- Logos: The Essence of Your Project -- Menus and Interfaces: The Gateways to the Game World -- Automating Texture Creation -- World Building -- The Game World Editor -- Game World Geometry -- Creating a Game World -- Adding Models to Your World -- Lighting the World -- The Reality Factory -- Game Art Resources -- Index.-- Covers the hottest technology of 2-D and 3-D game art and shows step-by-step how to create the special effects in today's leading games -- Teaches specialized skills, tricks, and techniques used to create professional-quality game art elements, including backgrounds, special effects, lighting, and much more -- Features a 32-page color section that displays various techniques, screen shots of games, game textures, and other game assets -- Discusses the parts of a computer game from the artist's perspective including interfaces, menus, characters, 3-D models, and game levels -- Includes a CDROM containing a large collection of game development software and graphic elementsComputer graphicsReal-time programmingThree-dimensional display systemsComputer graphics.Real-time programming.Three-dimensional display systems.006.6/93Ahearn Luke1864154AU-PeELAU-PeELAU-PeELBOOK99109624994033213D game art4470901UNINA