07731nam 22008415 450 99646614680331620200701011054.03-540-49935-010.1007/11944577(CKB)1000000000284024(SSID)ssj0000320327(PQKBManifestationID)11244808(PQKBTitleCode)TC0000320327(PQKBWorkID)10348218(PQKB)10489678(SSID)ssj0000256475(PQKBManifestationID)11939428(PQKBTitleCode)TC0000256475(PQKBWorkID)10224816(PQKB)10825422(DE-He213)978-3-540-49935-0(MiAaPQ)EBC3068656(PPN)123139880(EXLCZ)99100000000028402420100301d2006 u| 0engurnn|008mamaatxtccrTechnologies for Interactive Digital Storytelling and Entertainment[electronic resource] Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings /edited by Stefan Göbel, Rainer Malkewitz, Ido Iurgel1st ed. 2006.Berlin, Heidelberg :Springer Berlin Heidelberg :Imprint: Springer,2006.1 online resource (X, 390 p.) Programming and Software Engineering ;4326Bibliographic Level Mode of Issuance: Monograph3-540-49934-2 Includes bibliographical references and index.Interactive Narrative Systems -- Believable Agents and Intelligent Story Adaptation for Interactive Storytelling -- An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents -- A Simple Story: Using an Agents’ Based Context-Aware Architecture for Storytelling -- Hypervideo vs. Storytelling Integrating Narrative Intelligence into Hypervideo -- A Fabula Model for Emergent Narrative -- Telling Stories Through Space: The Mindstage Project -- Theory -- Narratology for Interactive Storytelling: A Critical Introduction -- Insights into the Design of Computer Entertainment from Schemas in Film -- Minstrel Reloaded: From the Magic of Lisp to the Formal Semantics of OWL -- Structuring Hypermedia Novels -- The Hacker: New Mythical Content of Narrative Games -- The Interactive Artwork as the Aesthetic Object: Aesthetic Technology Converging Technological Applications and Aesthetic Discourses -- SRST: A Storytelling Model Using Rhetorical Relations -- Story Authoring -- Scribe: A Tool for Authoring Event Driven Interactive Drama -- Integrating VR-Authoring and Context Sensing: Towards the Creation of Context-Aware Stories -- U-Create: Creative Authoring Tools for Edutainment Applications -- Towards Accessible Authoring Tools for Interactive Storytelling -- Mixed Reality Based Interactive 3D Story Composition Tool -- Sharing Knowledge in Virtual Environments -- Pre-conference Demo Workshop “Little Red Cap”: The Authoring Process in Interactive Storytelling -- Virtual Characters -- Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives -- Personality Templates and Social Hierarchies Using Stereotypes -- INSCAPE: Emotion Expression and Experience in an Authoring Environment -- Augmenting Virtual Characters for More Natural Interaction -- Automatic Customization of Non-Player Characters Using Players Temperament -- Storytelling and Games -- Personalizing the Player Experience in MMORPGs -- Plot Clusters – Intertwined and Re-playable Storyline Components in a Multiplayer RPG -- Communication in Multi-player Role Playing Games – The Effect of Medium -- Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651 -- Ghost Worlds – Time and Consequence in MMORPGs -- Applications -- Mixed Reality Installation ‘Gulliver’s World’: Interactive Content Creation in Nonlinear Exhibition Design -- Navigating by Following Stories -- A System for Event-Based Film Browsing -- Future Garden -- ARC – Towards Alternate Reality Cinema -- Interactive Audiobooks: Combining Narratives with Game Elements -- CitizenTalk: Application of Chatbot Infotainment to E-Democracy.This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ‘storytelling’, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by its developments for the experience-based design of human–media interaction in general. Starting with a scientific workshop at national level in 2000, the Digital Sto- telling group at ZGDV Darmstadt originated TIDSE, the International Conference for Technologies in Interactive Digital Storytelling and Entertainment. TIDSE 2003, TIDSE 2004, and TIDSE 2006 continued this series, and provided the latest research outcomes and indications for its usage within entertainment applications.Programming and Software Engineering ;4326Multimedia information systemsUser interfaces (Computer systems)Application softwareArtificial intelligenceComputer graphicsMultimedia systems Multimedia Information Systemshttps://scigraph.springernature.com/ontologies/product-market-codes/I18059User Interfaces and Human Computer Interactionhttps://scigraph.springernature.com/ontologies/product-market-codes/I18067Information Systems Applications (incl. Internet)https://scigraph.springernature.com/ontologies/product-market-codes/I18040Artificial Intelligencehttps://scigraph.springernature.com/ontologies/product-market-codes/I21000Computer Graphicshttps://scigraph.springernature.com/ontologies/product-market-codes/I22013Media Designhttps://scigraph.springernature.com/ontologies/product-market-codes/I25004Multimedia information systems.User interfaces (Computer systems).Application software.Artificial intelligence.Computer graphics.Multimedia systems .Multimedia Information Systems.User Interfaces and Human Computer Interaction.Information Systems Applications (incl. Internet).Artificial Intelligence.Computer Graphics.Media Design.006.7Göbel Stefanedthttp://id.loc.gov/vocabulary/relators/edtMalkewitz Raineredthttp://id.loc.gov/vocabulary/relators/edtIurgel Idoedthttp://id.loc.gov/vocabulary/relators/edtBOOK996466146803316Technologies for Interactive Digital Storytelling and Entertainment772677UNISA04981nam 2200745 a 450 991096029860332120240516191256.097866123050169781282305014128230501897818471986311847198635(CKB)2430000000040738(EBL)956339(OCoLC)798536437(SSID)ssj0000404092(PQKBManifestationID)12136568(PQKBTitleCode)TC0000404092(PQKBWorkID)10344932(PQKB)10323697(Au-PeEL)EBL956339(CaPaEBR)ebr10430374(CaONFJC)MIL230501(PPN)22798403X(FR-PaCSA)88852057(MiAaPQ)EBC956339(FRCYB88852057)88852057(DE-B1597)722337(DE-B1597)9781847198631(EXLCZ)99243000000004073820101217d2009 uy 0engur|n|---|||||txtccrAsterisk 1.6 build feature-rich telephony systems with Asterisk /David Merel, Barrie Dempster, David Gomillion1st ed.Birmingham, U.K. Packt Pub.20091 online resource (240 p.)From technologies to solutionsIncludes index.9781847198624 1847198627 Cover; Table of Contents; Preface; Chapter 1: Introduction to Asterisk; What is Asterisk?; What's new in Asterisk 1.4; What's new in Asterisk 1.6; Asterisk is a PBX; Extension-to-Extension calls; Line trunking; Telco features; Advanced Call Distribution; Call Detail Records; Call recording; Call parking; Call barging; Asterisk is an IVR system; Asterisk is a call center system; Asterisk is a voicemail system; Asterisk is a Voice over IP (VoIP) system; Asterisk 1-2-3; Asterisk scalability; Asterisk does not run on Windows; Is Asterisk a good fit for me?; Trade-offsFlexibility versus ease of useGraphical versus configuration file management; Calculating total cost of ownership; Return on Investment; Summary; Chapter 2: Making a Plan for Deployment; The Public Switched Telephony Network (PSTN); Connection methods; Plain Old Telephone Service (POTS) line; Integrated Services Digital Network (ISDN); T1 or E1; Voice over IP connections; Determining our needs; Terminal equipment; Types of terminal devices; Hard phones; Soft phones; Analog adapters; Another PBX; Choosing a device; Features, features, and more features...; Determining true costCompatibility with AsteriskSound quality analysis; Usability issues; Recording decisions; How much hardware do I need?; Choosing the extension length; Preparing a test environment; Summary; Chapter 3: Installing Asterisk; Preparing to install Asterisk; Obtaining the source files; Installing DAHDI; Installing LibPRI (optional); Installing Asterisk; Getting to know Asterisk; Summary; Chapter 4: Configuring Asterisk; DAHDI interfaces; system.conf; Lines; Terminals; chan_dahdi.conf; Lines; Terminals; SIP interfaces; IAX interfaces; Voicemail; Music on hold; Queues; Conference rooms; SummaryChapter 5: Creating a DialplanCreating a context; Creating an extension; Creating outgoing extensions; Advanced Call Distribution; Call queues; Call parking; Direct Inward Dialing (DID); Automated attendants; System services; Summary; Chapter 6: Quality Assurance; Call Detail Records; Flat-file CDR logging; Database CDR logging; Monitoring calls; Recording calls; Legal concerns; Summary; Chapter 7: Making Asterisk Easy to Manage; Trixbox; CentOS; Trixbox preparation and installation; What is FreePBX?; FreePBX preparation and installation; FreePBX System Status Dashboard; Tools; SetupTrixbox maintenance sectionReports; Asterisk Recording Interface; Flash Operator Panel (FOP); Flash operator configuration files; Web MeetMe; Setting up and accessing Web MeetMe through Trixbox; Flexibility when needed; A simple one-to-one PBX; Extensions; Trunks; Routes; Summary; Chapter 8: What is asterCRM?; Installing asterCRM; Automatic installation; Manual installation; Introducing asterCRM; Import; Statistic; Extension; Customer; Dialer; System; Survey; Summary; Chapter 9: Case Studies; Small office/home office; The scenario; The discussion; The configuration; system.confchan_dahdi.confBuild feature-rich telephony systems with AsteriskFrom technologies to solutions.Internet telephonyInternet telephony.004.695Merel David1796568Dempster Barrie1796569Gomillion David1796570MiAaPQMiAaPQMiAaPQBOOK9910960298603321Asterisk 1.64338382UNINA