04173nam 2200709Ia 450 991095901910332120200520144314.0979-82-16-30523-11-282-92187-897866129218720-7391-4702-1(CKB)2670000000059091(EBL)634254(OCoLC)699510866(SSID)ssj0000443889(PQKBManifestationID)12147439(PQKBTitleCode)TC0000443889(PQKBWorkID)10461884(PQKB)10080775(SSID)ssj0000488192(PQKBManifestationID)11325077(PQKBTitleCode)TC0000488192(PQKBWorkID)10446121(PQKB)10565686(Au-PeEL)EBL634254(CaPaEBR)ebr10434921(CaONFJC)MIL292187(MiAaPQ)EBC634254(EXLCZ)99267000000005909120100521d2010 uy 0engur|n|---|||||txtccrUtopic dreams and apocalyptic fantasies critical approaches to researching video game play /edited by J. Talmadge Wright, David G. Embrick, and Andras Lukacs1st ed.Lanham, Md. Rowman & Littlefield Publishersc20101 online resource (424 p.)Description based upon print version of record.0-7391-4700-5 Includes bibliographical references and index.Acknowledgments; chapter One; Introduction; J. Talmadge Wright, David G. Embrick, and Andra ́s Luka ́cs; part i; Modern Play and Technology-Defining Digital Play; chapter two; Play and Cultural Transformation-Or, What Would Huizinga Think of Video Games?; Thomas S. Henricks; chapter three; "Is He 'Avin a Laugh?": The Importance of Fun to Virtual Play Studies; Ken S. McAllister and Judd Ethan Ruggill; chapter four; Capitalism, Contradiction, and the Carnivalesque: Alienated Labor vs. Ludic Play; Lauren Langman and Andra ́s Luka ́cs; chapter fiveSneaking Mission: Late Imperial America and Metal Gear SolidDerek Noon and Nick Dyer-Witheford; chapter six; I Blog, Therefore I Am: Virtual Embodiment and the Self; Alanna R. Miller; part ii; Marketing Culture and the Video Game Business; chapter seven; Marketing Computer Games: Reinforcing or Changing Stereotypes?; Paul R. Ketchum and B. Mitchell Peck; chapter eight; Censoring Violence in Virtual Dystopia: Issues in the Rating of Video Games in Japan and of Japanese Video Games Outside Japan; William H. Kelly; chapter nineCoding Culture: Video Game Localization and the Practice of Mediating Cultural DifferenceRebecca Carlson and Jonathan Corliss; part iii; Researching Video Game Play; chapter ten; Beyond "Sheeping the Moon"-Methodological Considerations for Critical Studies of Virtual Realms; Andra ́s Luka ́cs; chapter eleven; The Chorus of the Dead: Roles, Identity Formation, and Ritual Processes Inside an FPS Multiplayer Online Game; Nicolas Ducheneaut; chapter twelve; The Quantitative-Qualitative Antinomy in Virtual World Studies; Samuel Coavoux; part iv; Summary and Conclusions; chapter thirteenVirtual Today, Reality Tomorrow: Taking Our Sociological Understanding of Virtual Gameplay to the Next LevelAndra ́s Luka ́cs, J. Talmadge Wright, and David G. Embrick; About the ContributorsUtopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.Video gamesSocial aspectsVideo games industrySocial aspectsVideo gamesSocial aspects.Video games industrySocial aspects.794.8Wright J. Talmadge1843055Embrick David G1843056Lukacs Andras1843054MiAaPQMiAaPQMiAaPQBOOK9910959019103321Utopic dreams and apocalyptic fantasies4423775UNINA