02349nam 2200385 n 450 99639308790331620200824121723.0(CKB)4940000000110053(EEBO)2240942700(UnM)99866094e(UnM)99866094(EXLCZ)99494000000011005319940318d1654 uy |engurbn||||a|bb|Some particulars concerning the law, sent to Oliver Cromwell[electronic resource] who is chief ruler in these nations, according to man: and to the counsellors, who sit in counsel with him: wherein is plainly laid down the difference betwixt the righteous law of God, and those laws which are made and acted in the will of man; and how they who make and act those laws, which are according to the will of man, and contrary to the law of God, are found opposing the righteous law of God, and so are transgressors of that law which is according to that in the conscience. With a vvord of discovery of the cruel oppression of the priests, who call themselves ministers of Christ and the Gospel, which gives freedom; but they are found to be opposers, and out of the life that gave forth the scriptures, and so with it judged, which is according to the law of God, which gives freedom to the righteous seed, but have cleared themselves from Christ, who disobey his doctrine, and sue men at the law, and take treble damages, contrary to the scriptures. With a word of exhortation to the rulers and magistrates, to own the righteous law of God, which will cut down sin, and cleanse the land of evil doers, and discover the deceivers of the peopleLondon, [s.n.]Printed, Anno Dom. 16548 pAttributed to John Camm.Annotation on Thomason copy: "June. 9".Reproduction of the original in the British Library.eebo-0018LawEnglandEarly works to 1800Law (Theology)Early works to 1800LawLaw (Theology)Camm John1604?-1656.1004597Cu-RivESCu-RivESCStRLINWaOLNBOOK996393087903316Some particulars concerning the law sent to Oliver Cromwell2327549UNISA05697nam 2200769Ia 450 991095873320332120250521140319.09786613904911978111842144411184214429781283592468128359246097811183013331118301331(CKB)2560000000093204(EBL)861690(OCoLC)811501230(SSID)ssj0000738895(PQKBManifestationID)11445441(PQKBTitleCode)TC0000738895(PQKBWorkID)10689328(PQKB)10328826(Au-PeEL)EBL861690(CaPaEBR)ebr10596945(CaONFJC)MIL390491(CaSebORM)9781118421444(MiAaPQ)EBC861690(OCoLC)852472983(OCoLC)ocn852472983(EXLCZ)99256000000009320420120615d2012 uy 0engur|n|---|||||txtccrProfessional HTML5 mobile game development /Pascal Rettig, David Karlins, Brad Wilson1st editionIndianapolis, IN WIley Pub. Inc.20121 online resource (554 p.)Description based upon print version of record.9781118301326 1118301323 Includes bibliographical references and index.Professional HTML5 Mobile Game Development; About the Author; Acknowledgments; Contents; Introduction; Part I: Diving In; Chapter 1: Flying Before You Walk; Introduction; Building a Complete Game in 500 Lines; Adding the Boilerplate HTML and CSS; Getting Started with Canvas; Creating Your Game's Structure; Loading the SpriteSheet; Creating the Game Object; Adding a Scrolling Background; Putting in a Title Screen; Adding a Protagonist; Summary; Chapter 2: Making It a Game; Introduction; Creating the GameBoard Object; Firing Missiles; Adding Enemies; Refactoring the Sprite ClassesHandling CollisionsRepresenting Levels; Summary; Chapter 3: Finishing Up and Going Mobile; Introduction; Adding Touch Controls; Maximizing the Game; Adding a Score; Making It a Fair Fight; Summary; Part II: Mobile HTML5; Chapter 4: HTML5 for Mobile; Introduction; Capturing a Brief History of HTML5; Using HTML5 The Right Way; Considering HTML5 from a Game Perspective; Considering HTML5 from a Mobile Perspective; Surveying the Mobile Browser Landscape; Summary; Chapter 5: Learning Some Helpful Libraries; Introduction; Learning JavaScript Libraries; Starting with jQuery; Using Underscore.jsSummaryChapter 6: Being a Good Mobile Citizen; Introduction; Responding to Device Capabilities; Dealing with Browser Resizing, Scrolling, and Zooming; Configuring Your App for the iOS Home Screen; Taking Mobile Performance into Consideration; Adapting to Limited Bandwidth and Storage; Going Offline Completely with Application Cache; Summary; Part III: JavaScript Game Dev Basics; Chapter 7: Learning about Your HTML5 Game Development Environment; Introduction; Picking an Editor; Exploring the Chrome Developer Tools; Debugging JavaScript; Profiling and Optimizing Your Code; Mobile DebuggingSummaryChapter 8: Running JavaScript on the Command Line; Introduction; Learning About Node.js; Installing Node; Installing and Using Node Modules; Creating Your Own Script; Writing a Sprite-Map Generator; Summary; Chapter 9: Bootstrapping the Quintus Engine: Part I; Introduction; Creating a Framework for a Reusable HTML5 Engine; Adding the Game Loop; Adding Inheritance; Supporting Events; Supporting Components; Summary; Chapter 10: Bootstrapping the Quintus Engine: Part II; Introduction; Accessing a Game Container Element; Capturing User Input; Loading Assets; SummaryChapter 11: Bootstrapping the Quintus Engine: Part IIIIntroduction; Defining SpriteSheets; Adding Sprites; Setting the Stage with Scenes; Finishing Blockbreak; Summary; Part IV: Building Games with CSS3 and SVG; Chapter 12: Building Games with CSS3; Introduction; Deciding on a Scene Graph; Implementing DOM Support; Summary; Chapter 13: Crafting a CSS3 RPG; Introduction; Creating a Scrolling Tile Map; Building the RPG; Summary; Chapter 14: Building Games with SVG and Physics; Introduction; Understanding SVG Basics; Working with SVG from JavaScript; Adding SVG Support to QuintusAdding Physics with Box2DCreate mobile game apps for the lucrative gaming market If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so yoHTML (Document markup language)Video gamesProgrammingHTML (Document markup language)Video gamesProgramming.006.3794.81526Rettig Pascal1819551Karlins David222843Wilson Brad(Computer software developer)1819413MiAaPQMiAaPQMiAaPQBOOK9910958733203321Professional HTML5 mobile game development4379915UNINA