02630nam 22005053u 450 991095750490332120251117115726.0(CKB)1000000000000315(EBL)3384698(SSID)ssj0000276576(PQKBManifestationID)12097775(PQKBTitleCode)TC0000276576(PQKBWorkID)10225927(PQKB)11083083(MiAaPQ)EBC3384698(BIP)8735710(EXLCZ)99100000000000031520151005d2001|||| u|| |engurcn|||||||||urcn|||||||||txtrdacontentcrdamediacrrdacarrier3ds max 4 in depth /Jon McFarland, Rob PoleviScottsdale, Arizona :Coriolis Group Books,2001.1 online resource (xxvi, 724 pages) illustrationsDescription based upon print version of record.1-932111-50-6 Introducing 3ds max 4 -- Using Primitives and Splines -- Selection and Transform Tools -- Managing the Display -- Working Smart -- Modeling with Modifiers -- Mesh- Level Modeling -- Compound Objects -- Patch Modeling -- NURBS Modeling -- Materials and the Material Editor -- Maps and Mapping -- Lights -- Cameras -- Rendering Tools -- Environment and Render Effects -- Animation Essentials -- Animating the Transforms -- Deforming the Geometry -- Special Animation Topics -- Using Video Post -- Keyboard Shortcuts.-- The premier development tool for 3-D artists, 3DS MAX is used to create 3-D effects and animations for movies, commercials, and interactive games and other electronic media -- Provides a CDROM with layout of exercises and maps or clips needed for each -- Features a 32-page color studio showcasing projects that can be created using various techniques -- Discusses the latest techniques in 3-D and animation including topics such as the MAX interface and display, object creation, manipulation and modification, the Materials Editor, lighting, cameras, and post-production -- The author's 3D Animation Workshop (www.webreference.com/3d) is one of the premier resources for 3-D animatorsComputer animationComputer graphicsComputer animation.Computer graphics.006.6/96McFarland Jon726567Polevoi RobAU-PeELAU-PeELAU-PeELBOOK99109575049033213ds max 4 in depth4481529UNINA