03658nam 2200733 a 450 991095682200332120250130191213.09780295800004029580000310.1515/9780295800004(CKB)2550000000039886(OCoLC)744362069(CaPaEBR)ebrary10482263(SSID)ssj0000520768(PQKBManifestationID)11358142(PQKBTitleCode)TC0000520768(PQKBWorkID)10515011(PQKB)11712363(MiAaPQ)EBC3444341(Perlego)723628(DE-B1597)726134(DE-B1597)9780295800004(EXLCZ)99255000000003988620150424d2010|||| s|| |engurcnu||||||||txtccrAffect and Artificial Intelligence1st ed.Seattle, WA, USAUniversity of Washington Press2010University of Washington Press1 online resource (197 p.)In vivo : the cultural mediations of biomedical science Affect and artificial intelligenceBibliographic Level Mode of Issuance: Monograph9780295990477 0295990473 Intro -- Contents -- Preface -- Acknowledgments -- Introduction: The Machine Has No Fear -- 1. The Positive Affects of Alan Turing -- 2. Shaming AI: Helplessness, Confusion, and Error -- 3. Artificial Psychotherapy -- 4. Walter Pitts and the Inhibition of Affect -- Notes -- Appendixes -- References -- Index.In 1950, Alan Turing, the British mathematician, cryptographer, and computer pioneer, looked to the future: now that the conceptual and technical parameters for electronic brains had been established, what kind of intelligence could be built? Should machine intelligence mimic the abstract thinking of a chess player or should it be more like the developing mind of a child? Should an intelligent agent only think, or should it also learn, feel, and grow? Affect and Artificial Intelligence is the first in-depth analysis of affect and intersubjectivity in the computational sciences. Elizabeth Wilson makes use of archival and unpublished material from the early years of AI (1945-70) until the present to show that early researchers were more engaged with questions of emotion than many commentators have assumed. She documents how affectivity was managed in the canonical works of Walter Pitts in the 1940s and Turing in the 1950s, in projects from the 1960s that injected artificial agents into psychotherapeutic encounters, in chess-playing machines from the 1940s to the present, and in the Kismet (sociable robotics) project at MIT in the 1990s.COMPUTERSbisacHistorybisacArtificial intelligencePsychological aspectsInformation technologyAffect (Psychology)EmotionsEngineering & Applied SciencesHILCCComputer ScienceHILCCCOMPUTERSHistoryArtificial intelligencePsychological aspects.Information technology.Affect (Psychology)Emotions.Engineering & Applied SciencesComputer Science006.3ST 300SEPArvkWilson Elizabeth A606762PQKBBOOK9910956822003321Affect and Artificial Intelligence4346056UNINA