03387oam 2200745I 450 991095628450332120240402061629.01-04-016227-40-429-10469-31-4398-6769-010.1201/b11030 (CKB)3400000000084884(EBL)1633451(SSID)ssj0000575601(PQKBManifestationID)11364292(PQKBTitleCode)TC0000575601(PQKBWorkID)10552464(PQKB)10499979(Au-PeEL)EBL1633451(CaPaEBR)ebr11002736(CaONFJC)MIL692704(OCoLC)759865965(FINmELB)ELB143705(OCoLC)992448840(UkLoBP)BP9781439867693BVA(MiAaPQ)EBC1633451(EXLCZ)99340000000008488420180331d2012 uy 0engur|n|---|||||txtccrReal-time shadows /Elmar Eisemann. [et al.]1st ed.Boca Raton :CRC Press,2016.London :Bloomsbury Publishing (UK),2023.1 online resource (399 p.)An A.K. Peters book.1-4665-3866-X 1-322-61422-9 1-56881-438-0 Includes bibliographical references and index.Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering TechniquesAPPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back coverImportant elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.The book explains the basics as well as many advanced aspects related to the domain Video gamesDesignVideo gamesProgrammingVideo gamesDesignGames development and programmingVideo gamesDesign.Video gamesProgramming.Video gamesDesignGames development and programming006.6/96Eisemann Elmarauthor,1801296Assarsson UlfSchwarz MichaelWimmer MichaelUkLoBPUkLoBPBOOK9910956284503321Real-time shadows4346440UNINA