00908nam a2200229 i 4500991003934739707536081009s2008 it 000 0 ita d9788875241421b13773896-39ule_instDip.to Studi Giuridiciita346.4502 Cassano, Giuseppe261887La responsabilità del professionista :tipologie del danno e strategie processuali : con giurisprudenza e formule /Giuseppe CassanoTorino :Giappichelli,2008vi, 746 . ;24 cmIl Diritto presente.b1377389602-04-1409-10-08991003934739707536LE027 346.02 CAS02.0112027000212842le027-E68.00-l- 05650.i1488127517-11-08Responsabilità del professionista1017829UNISALENTOle02709-10-08ma -itait 3005416nam 2200697Ia 450 991097036060332120200520144314.097866123813009781282381308128238130X97800805059160080505910(CKB)1000000000384642(EBL)477363(OCoLC)57234992(SSID)ssj0000337364(PQKBManifestationID)11304074(PQKBTitleCode)TC0000337364(PQKBWorkID)10289720(PQKB)10938594(PPN)198668112(FR-PaCSA)88829451(MiAaPQ)EBC477363(FRCYB88829451)88829451(EXLCZ)99100000000038464220020129d2002 uy 0engur|n|---|||||txtccrEssential Java for scientists and engineers /Brian D. Hahn, Katherine M. Malan1st ed.Oxford ;Boston Butterworth-Heinemann20021 online resource (355 p.)Includes index.9780750659918 0750659912 Front Cover; Essential Java for Scientists and Engineers; Copyright Page; Contents; Preface; Acknowledgements; Part l: Essentials; Chapter 1. Getting going; 1.1 Introduction to programming; 1.2 Setting up your computer for programming in Java; 1.3 Writing your first Java program; 1.4 Input and output; 1.5 Comments; 1.6 Using objects; 1.7 Java on the WWW (optional); Chapter 2. Java programming basics; 2.1 Compound interest again; 2.2 Primitive data types; 2.3 Names; 2.4 Vertical motion under gravity; 2.5 Operators, expressions and assignments; 2.6 Repeating with for; 2.7 Deciding with if2.8 Characters2.9 Math methods; 2.10 Programming style; Chapter 3. Solving a problem in Java; 3.1 Introduction; 3.2 The class provider, class user and end user; 3.3 What are objects and classes?; 3.4 Writing and using a simple class; 3.5 How memory works; 3.6 The String class; 3.7 Understanding methods; 3.8 Example: simulating a rabbit colony; 3.9 Access modifiers; 3.10 Example: simulating the growth of trees; 3.11 Scope; 3.12 More on object handles; 3.13 The static keyword; 3.14 Naming conventions; 3.15 Using the Java API; 3.16 Making your own package (optional); Chapter 4. More on loops4.1 Determinate repetition with for4.2 Indeterminate repetition with while; Chapter 5. Debugging; 5.1 Compilation errors; 5.2 Run-time errors; 5.3 Errors in logic; 5.4 Rounding errors; Chapter 6. Arrays and matrices; 6.1 Introduction; 6.2 The basics of arrays; 6.3 Passing arrays to methods; 6.4 Frequency distributions: a simple bar chart; 6.5 Multi-dimensional arrays; 6.6 Arrays of objects; 6.7 Sorting an array; Part II: More advanced topics; Chapter 7. Inheritance; 7.1 Introduction; 7.2 Inheritance in Java; 7.3 Constructors and inheritance; 7.4 The Object class7.5 Abstract classes and interfacesChapter 8. Graphical user interfaces (GUIs); 8.1 Introduction; 8.2 Building a Swing application; 8.3 Arranging components; 8.4 A colour chooser application; 8.5 Painting; 8.6 Drawing mathematical graphs; 8.7 Fractals; Chapter 9. Input/output; 9.1 Introduction; 9.2 Input through command line parameters; 9.3 Input from the keyboard without the essential package; 9.4 Streams; 9.5 File input/output; 9.6 Manipulating data; 9.7 Streams and the Internet; Chapter 10. Exceptions; 10.1 Introduction; 10.2 Exceptions in Java; 10.3 Throwing exceptions10.4 Handling exceptions10.5 Exceptions and file input; Part III: Some applications; Chapter 11. Simulation; 11.1 Random number generation; 11.2 Spinning coins; 11.3 Rolling dice; 11.4 Bacteria division; 11.5 Radioactive decay; 11.6 A random walk; 11.7 Traffic flow; Chapter 12. Modelling with matrices; 12.1 Using the Matrix class; 12.2 Networks; 12.3 Leslie matrices: population growth; 12.4 Markov processes; 12.5 Linear equations; Chapter 13. Introduction to numerical methods; 13.1 Equations; 13.2 Numerical differentiation; 13.3 Integration; 13.4 First-order differential equations13.5 Runge-Kutta methodsEssential Java serves as an introduction to the programming language, Java, for scientists and engineers, and can also be used by experienced programmers wishing to learn Java as an additional language. The book focuses on how Java, and object-oriented programming, can be used to solve science and engineering problems.Many examples are included from a number of different scientific and engineering areas, as well as from business and everyday life. Pre-written packages of code are provided to help in such areas as input/output, matrix manipulation and scientific graphing.Java (Computer program language)ScienceData processingEngineeringData processingJava (Computer program language)ScienceData processing.EngineeringData processing.005.71262024Hahn Brian D771509Malan Katherine M1794880MiAaPQMiAaPQMiAaPQBOOK9910970360603321Essential Java for scientists and engineers4335872UNINA00516nam 2200205zu 450 991091809060332120250826155021.09783835380769(CKB)36719097200041(EXLCZ)993671909720004120241203|2024uuuu || |mulur|||||||||||Prinzip Held*Wallstein Verlag2024von den Hoff Ralf1328743BOOK9910918090603321Prinzip Held4305646UNINA