01971oam 22005292 450 991090189060332120231013191321.00-262-37550-80-262-37551-6(CKB)28154177100041(MiAaPQ)EBC30275625(Au-PeEL)EBL30275625(OCoLC)1347699965(OCoLC-P)1347699965(MaCbMITP)13837(EXLCZ)992815417710004120220908d2023 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierMainstreaming and game journalism /David B. Nieborg and Maxwell Foxman1st ed.Cambridge :The MIT Press,[2023]1 online resource (146 pages)Playful thinking9780262546287 Intro -- Contents -- On Thinking Playfully -- 1 Introduction: "Shall I Explain the Game?" -- 2 Moving Away from the Mainstream -- 3 Passionate Experts -- 4 The Many Streams of Game Journalism -- 5 What It's Actually About -- 6 Conclusion: Mainstream Is a Verb -- Notes -- Bibliography -- Index."A history of games journalism and the impact it's had on developing a dialogue around gaming culture"--Provided by publisher.Playful Thinking SeriesVideo gamesPress coverageVideo gamesSocial aspectsSOCIAL SCIENCE / Media StudiesGAMES & ACTIVITIES / Video & MobileLANGUAGE ARTS & DISCIPLINES / JournalismVideo gamesPress coverage.Video gamesSocial aspects.794.8Nieborg David B.1214698Foxman MaxwellOCoLC-POCoLC-PBOOK9910901890603321Mainstreaming and game journalism4273256UNINA