02725oam 22005412 450 991090188730332120240413073211.99780262380294026238029397802623802870262380285(MiAaPQ)EBC31061048(Au-PeEL)EBL31061048(OCoLC)1407096352(OCoLC-P)1407096352(MaCbMITP)13395(CKB)30485280100041(EXLCZ)993048528010004120231026d2024 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierThe game that never ends how lawyers shape the videogame industry /Julien Mailland1st ed.Cambridge, Massachusetts :The MIT Press,2024.1 online resource (0 pages)Game Histories Series9780262549394 0262549395 A tale of two cartridges -- When losing is winning : ATARI, Magnavox, and a tale of two patents -- The lawyer's corner : ready law student one intermission : when reverse engineering and legal engineering get entangled in a never-ending dance -- You're just a bunch of towel designers!! : the genesis of the 3rd-party videogame software industry -- The lawyer's engineer's corner : how does one "break" a lock-out chip? a primer on reverse engineering of software for English majors -- Are your lawyer's hands clean? : legal responses to the reverse engineering of lock-out chips -- The lawyer's corner : to sue, or not to sue, that is the question : intellectual property enforcement strategies in the first two decades of the videogame industry -- Regulating violent videogames? : a story of thresholds -- Do you speak videogame law? : global industry, local laws, and practices -- The concluding lawyer's corner : frenemies."Mailland places lawyers and the law at the center of the history of videogames, reconstructing traditional histories of games to include the social impact of lawyers and the law"--Provided by publisher.Game Histories SeriesVideo gamesLaw and legislationHistoryVideo games industryLaw and legislationHistoryGame lawsVideo gamesLaw and legislationHistory.Video games industryLaw and legislationHistory.Game laws.344/.099Mailland Julien1772475OCoLC-POCoLC-PBOOK9910901887303321The game that never ends4273225UNINA