01785oam 22005412 450 991090188540332120250630213829.097802623618420-262-36184-10-262-38066-8(CKB)31399703000041(MiAaPQ)EBC30614484(Au-PeEL)EBL30614484(OCoLC)1399530210(OCoLC-P)1399530210(MaCbMITP)11213(EXLCZ)993139970300004120230914d2024 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierSeeing red Nintendo's Virtual Boy /José P. Zagal and Benj Edwards1st ed.Cambridge, Massachusetts :The MIT Press,2024.1 online resource (173 pages)Platform studies0-262-04506-0 "An exploration of the world's first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes"--Provided by publisher.Platform studies.Nintendo video gamesDesignVideo gamesDesgin3-D video (Three-dimensional imaging)Virtual realityNintendo video gamesDesign.Video gamesDesgin.3-D video (Three-dimensional imaging)Virtual reality.794.8/3Zagal José Pablo1772466Edwards BenjOCoLC-POCoLC-PBOOK9910901885403321Seeing red4273208UNINA