02409oam 22005772 450 991090188480332120240409120417.99780262379069electronic book0-262-37906-60-262-37907-4(CKB)31399878700041(MiAaPQ)EBC30765963(Au-PeEL)EBL30765963(OCoLC)1402825951(OCoLC-P)1402825951(MaCbMITP)14978(oapen)146767(EXLCZ)993139987870004120230918d2024 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierEnacting platforms feminist technoscience and the Unreal Engine /James Malazita1st ed.CambridgeThe MIT Press2024Cambridge, Massachusetts :The MIT Press,2024.1 online resource (271 pages)Platform studies0-262-54824-0 Introduction -- Seeing like a soldier : the co-production of engine and state through America's Army -- Arc I: Queering orientation and agency -- Orienting Z : interfaces and coordinate space as unreal's bodily proxies -- Elizabeth and threads of Kismet : agency as queer and affective entanglement in BioShock Infinite -- Arc II: White photorealism -- Epistemic prestige in Unreal's physically based rendering -- The raced histories of MetaHuman creator's skin, shine, and melanin -- Conclusion : resource materialities, Fortnite, and the Metaverse."A new Platform Studies book developing "critical platform studies" to analyze the Unreal Engine"--Provided by publisher.Platform StudiesVideo gamesProgrammingVideo gamesDesignThree-dimensional display systemsUnrealScript (Computer program language)Unreal Engine (Computer game engine)Video gamesProgramming.Video gamesDesign.Three-dimensional display systems.UnrealScript (Computer program language)794.8/1513Malazita James1772464OCoLC-POCoLC-PBOOK9910901884803321Enacting platforms4273202UNINA