03679nam 2200421 450 991079291980332120180322125054.0(CKB)3710000001398847(MiAaPQ)EBC4877577(CaSebORM)9781788293136(PPN)22020473X(EXLCZ)99371000000139884720170710h20172017 uy 0engurcnu||||||||rdacontentrdamediardacarrierBeagleBone Robotic projects create complex and exciting robotic projects with the BeagleBone Blue /Dr. Richard GrimmettSecond edition.Birmingham, [England] :Packt,2017.©20171 online resource (221 pages)Includes index.1-78829-313-4 1-78829-129-8 Exciting new capabilities to enable even easier DIY robotics with BeagleBone Blue About This Book Build powerful robots with the all new BeagleBone Blue Communicate with your robot and teach it to detect and respond to its environment Control walking, rolling, swimming, and flying robots with your iOS and Android mobile devices Who This Book Is For This book is for anyone who is curious about using new, low-cost hardware to create robotic projects and have previously been the domain of research labs, major universities, or defence departments. Some programming experience would be useful, but if you know how to use a personal computer, you can use this book to construct far more complex systems than you would have thought possible. What You Will Learn Power on and configure the BeagleBone Blue Get to know Simple programming techniques to enable the unique hardware capabilities of the BeagleBone Blue. Connect standard hardware to enable your projects to see, speak, hear, and move Build advanced capabilities into your projects, such as GPS and sonar sensors Build complex projects that can fly, or go under or on the water In Detail BeagleBone Blue is effectively a small, light, cheap computer in a similar vein to Raspberry Pi and Arduino. It has all of the extensibility of today's desktop machines, but without the bulk, expense, or noise. This project guide provides step-by-step instructions that enable anyone to use this new, low-cost platform in some fascinating robotics projects. By the time you are finished, your projects will be able to see, speak, listen, detect their surroundings, and move in a variety of amazing ways. The book begins with unpacking and powering up the components. This includes guidance on what to purchase and how to connect it all successfully, and a primer on programming the BeagleBone Blue. You will add additional software functionality available from the open source community, including making the system see using a webcam, hear using a microphone, and speak using a speaker. You will then learn to use the new hardware capability of the BeagleBone Blue to make your robots move, as well as discover how to add sonar sensors to avoid or find objects. Later, you will learn to remotely control your robot through iOS and Android devices. At the end of this book, you will see how to integrate all of these functionalities to work together, before developing the most impressive robotics projects: Drone and Submarine. Style and ap...MicrocontrollersMicrocontrollers.629.89Grimmett Richard863731MiAaPQMiAaPQMiAaPQBOOK9910792919803321BeagleBone Robotic projects3820065UNINA03426nam 22006733 450 991087979720332120240729084506.09783839470862383947086210.1515/9783839470862(CKB)32775559700041(MiAaPQ)EBC31554411(Au-PeEL)EBL31554411(DE-B1597)672709(DE-B1597)9783839470862(Perlego)4268897(EXLCZ)993277555970004120240729d2024 uy 0gerur|||||||||||txtrdacontentcrdamediacrrdacarrierAtlas der Datenkörper 2 Digitale Körperlichkeit Im Bauhaus, der Politik und Mystik1st ed.Bielefeld :transcript Verlag,2024.©2024.1 online resource (236 pages)Atlas der Datenkörper Series9783837670868 3837670864 Cover -- Foreword -- Contents -- Editorial -- Bauhaus as Interface -- Referenz Bauhaus -- Zwischen Entwurf und Resultat -- Künstlerisches Prozesswissen im Bildgestalten -- Cantus firmus -- Digitale Orthetik -- 1. Cyborg** -- Bauhausbühne, Totaltheater &amp -- Social TV -- Body Politics -- Der Körper als chemisches Interface -- Thin is a thing, but we are fat bodies -- In Form bringen -- Sanfte Barbaren -- Ostkörper -- From AIDS to COVID19 -- Humboldt Futures -- Body Mysticism -- The Watercolours of Intelligence -- Memoria -- Attuning to the Symbiotic Real -- Bodies and embodiment in immersive art -- Twists of the smart body -- Metaphysical measures -- XBPMMM -- Datensadismus -- Dreaming is the mind left to itself -- Danke.Die Selbst- und Fremdwahrnehmung von Körperlichkeit und Körperbildern erfährt durch digitale Technologien einen weitreichenden Wandel, der auch in die Techniken ihrer Produktion hineinreicht. Die Beiträger*innen kartographieren diese Entwicklungen und fragen nach ihren Voraussetzungen, Folgen sowie Möglichkeiten der Kritik. Im zweiten Band des »Atlas der Datenkörper« beschreiben sie den digitalen Körper am historischen und rezenten Bauhaus, analysieren das Phänomen seiner Mystifizierung und dekonstruieren den Datenkörper als politischen Gegenstand. Aus sowohl der Perspektive künstlerischer und gestalterischer Forschung als auch der Kunst-, Kultur- und Medienwissenschaft entsteht so ein umfassender, transdisziplinärer Querschnitt zum Verhältnis Mensch-Technik im digitalen Zeitalter.Atlas der Datenkörper SeriesART / CriticismbisacshArt.Bauhaus.Body.Corporeality.Culture.Design.Digital Media.Fine Arts.Image.Media Art.Politics.Technology.Visual Studies.ART / Criticism.Bart Marlene1765586Breuer Johannes1080085Medizinische Bibliothek der Charité - Universitätsmedizin Berlinfndhttp://id.loc.gov/vocabulary/relators/fndMiAaPQMiAaPQMiAaPQBOOK9910879797203321Atlas der Datenkörper 24207423UNINA