03041nam 22006135 450 991087805650332120240729125247.09783031612213303161221310.1007/978-3-031-61221-3(MiAaPQ)EBC31571931(Au-PeEL)EBL31571931(CKB)33525016400041(DE-He213)978-3-031-61221-3(MiAaPQ)EBC31855091(Au-PeEL)EBL31855091(OCoLC)1490380600(EXLCZ)993352501640004120240729d2024 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierDigital Ecosystems: Interconnecting Advanced Networks with AI Applications /edited by Andriy Luntovskyy, Mikhailo Klymash, Igor Melnyk, Mykola Beshley, Alexander Schill1st ed. 2024.Cham :Springer Nature Switzerland :Imprint: Springer,2024.1 online resource (918 pages)Lecture Notes in Electrical Engineering,1876-1119 ;11989783031612206 3031612205 This book covers several cutting-edge topics and provides a direct follow-up to former publications such as “Intent-based Networking” and “Emerging Networking”, bringing together the latest network technologies and advanced AI applications. Typical subjects include 5G/6G, clouds, fog, leading-edge LLMs, large-scale distributed environments with specific QoS requirements for IoT, robots, machine and deep learning, chatbots, and further AI solutions. The highly promising combination of smart applications, network infrastructure, and AI represents a unique mix of real synergy. Special aspects of current importance such as energy efficiency, reliability, sustainability, security and privacy, telemedicine, e-learning, and image recognition are addressed too. The book is suitable for students, professors, and advanced lecturers for networking, system architecture, and applied AI. Moreover, it serves as a basis for research and inspiration for interested professionals looking for new challenges.Lecture Notes in Electrical Engineering,1876-1119 ;1198Electrical engineeringComputational intelligenceElectrical and Electronic EngineeringComputational IntelligenceElectrical engineering.Computational intelligence.Electrical and Electronic Engineering.Computational Intelligence.621.3Luntovskyy Andriy915001Klymash Mikhailo1077159Melnyk Igor1762060Beshley Mykola1762061Schill Alexander1221190MiAaPQMiAaPQMiAaPQBOOK9910878056503321Digital Ecosystems4201774UNINA03572nam 22006255 450 991038072620332120250609110716.09781484255995148425599210.1007/978-1-4842-5599-5(CKB)4100000010480453(DE-He213)978-1-4842-5599-5(MiAaPQ)EBC6126755(CaSebORM)9781484255995(PPN)242982085(OCoLC)1180626003(OCoLC)on1180626003(MiAaPQ)EBC6126445(EXLCZ)99410000001048045320200227d2020 u| 0engurnn|008mamaatxtrdacontentcrdamediacrrdacarrierPractical Rust Projects Building Game, Physical Computing, and Machine Learning Applications /by Shing Lyu1st ed. 2020.Berkeley, CA :Apress :Imprint: Apress,2020.1 online resource (XIII, 257 p. 56 illus., 42 illus. in color.) 9781484255988 1484255984 Includes bibliographical references.Chapter 1: Introduction -- Chapter 2: Building a Command-Line Program -- Chapter 3: Creating Graphical User Interfaces (GUIs) -- Chapter 4: Building a Game -- Chapter 5: Programming Embedded Devices -- Chapter 6: Artificial Intelligence and Machine Learning -- Chapter 7: Advanced Topics.Go beyond the basics and build complete applications using the Rust programming language. The applications in this book include a high-performance web client, a microcontroller (for a robot, for example), a game, an app that runs on Android, and an application that incorporates AI and machine learning. Each chapter will be organized in the following format: what this kind of application looks like; requirements and user stories of our example program; an introduction to the Rust libraries used; the actual implementation of the example program, including common pitfalls and their solutions; and a brief comparison of libraries for building each application, if there is no clear winner. Practical Rust Projects will open your eyes to the world of practical applications of Rust. After reading the book, you will be able to apply your Rust knowledge to build your own projects. You will: Write Rust code that runs on microcontrollers Build a 2D game Create Rust-based mobile Android applications Use Rust to build AI and machine learning applications.Programming languages (Electronic computers)Computer games—ProgrammingMobile computingProgramming Languages, Compilers, Interpretershttps://scigraph.springernature.com/ontologies/product-market-codes/I14037Game Developmenthttps://scigraph.springernature.com/ontologies/product-market-codes/I29040Mobile Computinghttps://scigraph.springernature.com/ontologies/product-market-codes/I29060Programming languages (Electronic computers)Computer games—Programming.Mobile computing.Programming Languages, Compilers, Interpreters.Game Development.Mobile Computing.005.133Lyu Shingauthttp://id.loc.gov/vocabulary/relators/aut995412MiAaPQMiAaPQMiAaPQBOOK9910380726203321Practical Rust Projects2280531UNINA