02122nam 2200685 a 450 991087680980332120200520144314.01-280-67905-097866136559811-118-34757-91-118-34758-71-118-34755-210.1002/9781118347584(CKB)2550000000103326(EBL)875930(SSID)ssj0000656110(PQKBManifestationID)11955695(PQKBTitleCode)TC0000656110(PQKBWorkID)10631956(PQKB)11600822(MiAaPQ)EBC875930(DLC) 2012007308(CaBNVSL)mat06381573(IDAMS)0b00006481be9506(IEEE)6381573(OCoLC)804860751(PPN)267592086(EXLCZ)99255000000010332620120217d2012 uy 0engur|n|---|||||txtccrGame invaders the theory and understanding of computer games /Clive Fencott ... [et al.]Hoboken, N.J. IEEE Computer Society IEEE Wileyc20121 online resource (248 p.)Description based upon print version of record.0-470-59718-6 Includes bibliographical references and index.pt. 1. Why do people play games? -- pt. 2. What is a game?."Introduces a practical critical method for analyzing existing games and designing future games"--Provided by publisher.Computer gamesComputer gamesDesignVideo gamesVideo gamesDesignComputer games.Computer gamesDesign.Video games.Video gamesDesign.794.8COM012040bisacshFencott P. C1638511MiAaPQMiAaPQMiAaPQBOOK9910876809803321Game invaders3980994UNINA