02346oam 2200433zu 450 991087254910332120241212215203.0(CKB)1000000000021680(SSID)ssj0000453962(PQKBManifestationID)12173413(PQKBTitleCode)TC0000453962(PQKBWorkID)10487354(PQKB)10454672(NjHacI)991000000000021680(EXLCZ)99100000000002168020160829d2003 uy engur|||||||||||txtccr2003 Conference on Creating, Connecting and Collaborating[Place of publication not identified]IEEE Computer Society Press20031 online resourceBibliographic Level Mode of Issuance: Monograph9780769519753 076951975X This paper describes our approach of utilizing a computational environment to apply a learner's learning process as a first class object. With this approach, the learner's learning process can be used as communicative media among learners and teachers or learning content object providers (LCOPs). We argue that the design of a computer system is as equally crucial as the selection of an instructional method. The selection of which instructional method to apply and the design of a computer system together form a learning environment, which determines a learner's learning experience. This paper first discusses the learning experience design approach for the development of computer technology in general. Then we present a particular design of learning experience, where learners and LCOPs can communicate with each other via learning materials in the computational environment. We have developed an architectural framework for the learning experience, and applied the framework to three different educational settings.Computer-assisted instructionCongressesGroup work in educationCongressesComputer-assisted instructionGroup work in education371.334Kambayashi Y.PQKBPROCEEDING99108725491033212003 Conference on Creating, Connecting and Collaborating2324726UNINA