03862nam 2200601Ia 450 991078507830332120221206105259.01-281-28477-797866112847700-470-26075-0(CKB)1000000000410709(EBL)335742(OCoLC)608624033(SSID)ssj0000095725(PQKBManifestationID)11122274(PQKBTitleCode)TC0000095725(PQKBWorkID)10076332(PQKB)11205363(MiAaPQ)EBC335742(Au-PeEL)EBL335742(CaPaEBR)ebr10296680(CaONFJC)MIL128477(EXLCZ)99100000000041070920070917d2008 uy 0engur|n|---|||||txtccr3ds Max at a glance[electronic resource] /George MaestriIndianapolis, Ind. Wiley Pub.c20081 online resource (242 p.)Serious skillsIncludes index.0-470-17984-8 3ds Max at a Glance; Acknowledgments; About the Author; Contents at a Glance; Contents; Introduction; Chapter 1: Introduction to 3ds Max; Understanding the 3ds Max Interface; Selecting Objects; Transforming Objects; Managing Objects; Scene Explorer; Chapter 2: Modeling; Understanding Geometry Types; Creating Geometry; Using Modifiers; Using Splines; Polygonal Modeling; Using Subdivision Surfaces; Creating Compound Objects; Polygonal Modeling an Alien Character; Spline Modeling a Spaceship; Chapter 3: Creating Textures; Working with Materials; Creating and Editing Materials; Using MapsTypes of MapsPolygonal Modeling an Alien Character; Chapter 4: Lighting; Lighting Makes the Image; Creating Lights; Creating Shadows; Creating Lighting Effects; Setting Light Exclusion; Lighting a Scene; Chapter 5: Rendering; Renderers; Object Properties; Cameras; Scanline Renderer; Environment And Effects Panel; mental ray Renderer; Render Elements; Backburner; Rendering Caustics by Using mental ray; Rendering Global Illumination by Using mental ray; Chapter 6: Character Deformations and Rigging; Bones; Inverse Kinematics; Constraints; Skinning; Morphing; Wiring ParametersCreating a SkeletonSkinning a Character; Chapter 7: Animation; Creating Animation; Using Controllers; Creating Keys; Using the Motion Panel; Using Track View; Parameter Collector; Animation Layers; Creating a Walk Cycle; Chapter 8: Character Studio; Biped; Modifying a Biped; Manipulating a Biped; Footstep Animation; Motion Mixer; Physique; Animating a Biped; Chapter 9: Special Effects; Particle Systems; Particle Flow; Reactor; Simulating Collisions; Chapter 10: Hair and Cloth; Hair and Fur; Cloth; Creating Hair; About the Companion CD; IndexOne look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life-even create hair with this beautiful, full-color guide.Serious skills.Computer animationComputer graphicsComputer animation.Computer graphics.006.6/96Maestri George1960-1543538MiAaPQMiAaPQMiAaPQBOOK99107850783033213ds Max at a glance3797056UNINA01381nas 2200385-a 450 991026595730332120240413013358.02612-9728(DE-599)ZDB2981477-7(CKB)1000000000274263(CONSER)sn-84044394-(EXLCZ)99100000000027426319841110b18671867 --- bfretxtrdacontentAssociation pour l'encouragement des études grecques en FranceParis Ad. Lainé et J. Harvard18671 online resourceTitle from cover.Print version: Association pour l'encouragement des études grecques en France. 1153-8538 (DLC)sn 84044394 (OCoLC)1017473257 Greek philologyPeriodicalsCivilizationfast(OCoLC)fst00862898Greek philologyfast(OCoLC)fst00947491GreeceCivilizationPeriodicalsGreecefasthttps://id.oclc.org/worldcat/entity/E39PBJxd6hw8HtWYq9JY6hjjYPPeriodicals.fastPeriodicals.lcgftGreek philologyCivilization.Greek philology.JOURNAL9910265957303321exl_impl conversionAssociation pour l'encouragement des études grecques en France2152392UNINA02099oam 2200565zu 450 991087248060332120241212215358.0(CKB)1000000000035974(SSID)ssj0000451080(PQKBManifestationID)12160986(PQKBTitleCode)TC0000451080(PQKBWorkID)10459029(PQKB)11287544(EXLCZ)99100000000003597420160829d2004 uy engtxtccr1st European Conference on Visual Media Production (CVMP 2004) : the IEE, Savoy Place, London, WC2R 0BL, 15-16 March, 2004[Place of publication not identified]Institution of Electrical Engineers2004Bibliographic Level Mode of Issuance: Monograph9780863413919 0863413919 Digital videoDigital techniquesCongressesVisual communicationCongressesDigital televisionCongressesDigital cinematographyCongressesComputer graphicsCongressesImaging systemsCongressesElectrical & Computer EngineeringHILCCEngineering & Applied SciencesHILCCElectrical EngineeringHILCCDigital videoDigital techniquesVisual communicationDigital televisionDigital cinematographyComputer graphicsImaging systemsElectrical & Computer EngineeringEngineering & Applied SciencesElectrical EngineeringIEE Multimedia Communications Professional NetworkIEE Visual Information Engineering Professional NetworkEuropean Conference on Visual Media ProductionPQKBBOOK99108724806033211st European Conference on Visual Media Production (CVMP 2004) : the IEE, Savoy Place, London, WC2R 0BL, 15-16 March, 20042529217UNINA