03580nam 22006135 450 991086917870332120240628103727.09783031538650(electronic bk.)978303153864310.1007/978-3-031-53865-0(MiAaPQ)EBC31505581(Au-PeEL)EBL31505581(CKB)32579931400041(DE-He213)978-3-031-53865-0(EXLCZ)993257993140004120240627d2024 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierThe Arts and Computational Culture: Real and Virtual Worlds /edited by Tula Giannini, Jonathan P. Bowen1st ed. 2024.Cham :Springer Nature Switzerland :Imprint: Springer,2024.1 online resource (750 pages)Springer Series on Cultural Computing,2195-9064Print version: Giannini, Tula The Arts and Computational Culture: Real and Virtual Worlds Cham : Springer International Publishing AG,c2024 9783031538643 Introduction -- Part I: Prelude to 21st Century Computational Culture: Pioneers of Art and Science -- Part II: Curating Art: A Paradigm Shift from Digital to Computational Culture -- Part III: Art and Emerging Sociocultural Global Movements -- Part IV: The Metaverse -- Part V: Education in the Age of Computational Culture -- Part VI: Human States of Being: Real and Artificial Consciousness -- Part VII: The Arts on the Global Virtual Stage -- Part VIII: The Future of Computational Arts and Life.A Paradigm Shift and Defining Moment in the 21st Century: Fuelled by the convergence of computational culture, artificial intelligence, and machine learning, arts and culture are experiencing a revolutionary moment poised to change human life and society on a global scale. There is the promise of the Metaverse, with extended reality (XR) and immersive virtual worlds. For the first time, reality and virtuality are merging with these new developments. The proposed book is among the first to address the context, complexity, and impact of this multi-faceted subject in detail – for up close and personal engagement of the reader, while evoking a landscape view. As digital culture evolves to computational culture, we embark on a digital journey from 2D to 3D, where flat computer screens for the Internet and smart phones are evolving into immersive digital environments. This is while new technologies and AI are increasingly embedded in every aspect of daily life, the arts, and education.Springer Series on Cultural Computing,2195-9064User interfaces (Computer systems)Human-computer interactionArtsCultural propertyUser Interfaces and Human Computer InteractionArtsCultural HeritageUser interfaces (Computer systems).Human-computer interaction.Arts.Cultural property.User Interfaces and Human Computer Interaction.Arts.Cultural Heritage.005.437004.019Giannini Tula1743250Bowen Jonathan P1429202MiAaPQMiAaPQMiAaPQ9910869178703321The Arts and Computational Culture: Real and Virtual Worlds4170548UNINA