11104nam 22004453 450 991086528760332120240604080223.09783031609046(electronic bk.)9783031609039(MiAaPQ)EBC31360208(Au-PeEL)EBL31360208(CKB)32213004600041(EXLCZ)993221300460004120240604d2024 uy 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierCross-Cultural Design 16th International Conference, CCD 2024, Held As Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part III1st ed.Cham :Springer International Publishing AG,2024.©2024.1 online resource (377 pages)Lecture Notes in Computer Science Series ;v.14701Print version: Rau, Pei-Luen Patrick Cross-Cultural Design Cham : Springer International Publishing AG,c2024 9783031609039 Intro -- Foreword -- HCI International 2024 Thematic Areas and Affiliated Conferences -- List of Conference Proceedings Volumes Appearing Before the Conference -- Preface -- 16th International Conference on Cross-Cultural Design (CCD2024) -- HCI International 2025 Conference -- Contents - Part III -- Cross-Cultural Tangible and Intangible Heritage -- Nature's Canvas: Exploring Landscape Through Cyanotype Assemblage Art -- 1 Introduction -- 2 Related Works -- 3 Methods -- 3.1 Exploratory Field Research -- 3.2 Cyanotype Photography and Assemblage -- 4 Results and Discussion -- 5 Conclusion -- References -- Research on the Design of Art Derivatives from the Perspective of Digital Culture and Tourism: A Case Study of Works with Jiangsu Regional Themes -- 1 Introduction -- 2 Design Theory of Jiangsu Regional Theme Art Derivatives -- 2.1 Cultural Connotation and Artistic Characteristics -- 2.2 Design Strategy for Regional Themed Art Derivatives -- 3 Application of Digital Innovation Technologies in Art Derivative Design -- 3.1 Virtual Reality (VR) and Augmented Reality (AR) Technologies -- 3.2 Artificial Intelligence (AI) and Generative Art -- 3.3 Digital Platforms and E-Commerce -- 4 Case Study on the Design of Regional-Themed Art Derivatives in Jiangsu Province -- 4.1 Case Study of Jinling Diagram Digital Art Exhibition -- 4.2 Digital Intelligence Technologies Empower Regional-Themed Art Derivatives -- 5 Conclusion -- References -- Exploring Innovative Models of Guizhou Miao Embroidery from a Digital Perspective -- 1 Introduction -- 2 Establish the Gene Pool of Miao Embroidery Culture -- 2.1 The Function of Recording Patterns -- 2.2 Designers Connect to the Miao Embroidery Database -- 3 The Collection and Analysis of Miao Embroidery Craftsmen's Data -- 3.1 Handicraft Level -- 3.2 Working Age -- 3.3 Good at Embroidery.4 Construction of Miao Embroidery Pattern Database in Colleges and Universities -- 4.1 Needlework -- 4.2 Patterns -- 4.3 Color -- 5 Establishment of Chinese Patterns Online Museum Database--Wen Zang Website -- 6 Digital Enabling to Open up "Online Market" for Miao Embroidery -- 6.1 Standardization of Production -- 6.2 Product Scale -- 7 Conclusions -- References -- Exploring the Recognition of Illustration Styles in Marine Culture - "The Case of Fishermen's Painting in East Zhejiang Province as an Example" -- 1 Introduction -- 1.1 Research Motivation -- 1.2 Research Purpose -- 2 Literature Review -- 2.1 Literature Review on Fishermen's Paintings -- 2.2 Exploration of Painting Styles -- 3 Research Methodology -- 4 Results and Discussion -- 4.1 MDS (Multidimensional Scaling) Analysis -- 4.2 Gender and Professional Background Layer Cognitive Analysis -- 5 Conclusion and Recommendations -- References -- Unveiling User Cognitive Ergonomics Excellence: Digitally Redesigning Traditional Chinese Textile Patterns -- 1 Introduction -- 2 Research Content -- 2.1 Aesthetic Innovation and User Cognitive Ergonomics -- 2.2 The Interplay of Body and Pattern -- 2.3 Designing in the Metaverse -- 2.4 Data as a Medium for Creativity -- 3 Methods -- 3.1 User Experience Ecosystem Perspective -- 3.2 IPII Design Approach -- 3.3 Cognition in Traditional Versus Digital Media -- 3.4 Interactive Exhibition Design -- 4 Conclusion -- References -- A Study on the Audience's Perception Differences of the "New Culture" Animated Movie "A Journey of Thirty Thousand Kilometers in Chang'an" -- 1 Introduction -- 2 Literature Review -- 2.1 The Significance of "New Culture" -- 2.2 Emotional Perception of Film Viewers -- 2.3 Audience Cognitive Differences in Animated Films with Traditional Cultural Themes -- 3 Research Objects and Methods -- 3.1 Research Methods.3.2 Sample Collection of Questionnaires -- 4 Results -- 4.1 Reliability and Validity Analysis -- 4.2 Analysis of Gender Differences in Various Variables -- 4.3 Analysis of Age Differences in Various Variables -- 4.4 Analysis of Professional Differences in Various Variables -- 4.5 Analysis of Educational Attainment Differences in Various Variables -- 4.6 Analysis of Viewing Methods Differences in Various Variables -- 5 Conclusion and Suggestions -- References -- Cross-Media Digital Form Design and Comparative Measurement of Intangible Cultural Heritage in Zhuhai: Promoting Cultural Exchange and Global Communication -- 1 Research Background -- 2 Literature Review -- 2.1 Communication of Intangible Cultural Heritage (ICH) and Digital Media Forms -- 2.2 The Discrepancy in Communication Effectiveness of Media Forms -- 3 Research Methodology -- 3.1 Focus Groups -- 3.2 Experimental Methods -- 3.3 In-Depth Interviews -- 4 Analysis of Results -- 4.1 Experimental Data Analysis -- 4.2 Interview Data Analysis -- 5 Discussion -- 5.1 Effectiveness Evaluation of Digital Media Form Designs -- 5.2 The Relationship Between Audience Cultural Background and Choice of Digital Media Forms -- 5.3 The Key Role of Cross-Media Form Design in Cultural Communication and Preservation -- 6 Conclusions -- References -- Information Visualization Expression of Cultural Heritage and Innovation of Communication Paradigm Paths - The Overseas Communication of "The Compendium of Materia Medica" as an Example -- 1 Historical Value of the Materia Medica and the Current Status of Its Dissemination -- 2 Research Perspectives -- 2.1 Cross-disciplinary Based Research Perspectives -- 2.2 Perspectives Based on User Research -- 2.3 Research Perspectives Based on the Integration of Science and Art -- 2.4 Research Perspective Based on Theory to Practice -- 3 Object and Main Content of the Study.4 The Specific Path of Informatization Expression of the Materia Medica -- 4.1 Visualization Design of Cultural Gene Mapping of Materia Medica -- 4.2 Role-Playing Game Design of "Compendium of Materia Medica" -- 5 Conclusion -- References -- Digital Interactive Experience Design Based on Guangxi Yao Ethnic Embroidery Patterns -- 1 Introduction -- 2 Regional Culture of the Yao Ethnic Group -- 3 Significance of Yao Ethnic Embroidery in Guangxi -- 3.1 Characteristics of Yao Ethnic Embroidery Patterns -- 3.2 Extraction of Stylistic Features of Embroidery Patterns in Various Yao Subgroups in Guangxi -- 4 The Significance of Yao Ethnic Embroidery Patterns in Yao Culture in Guangxi -- 4.1 The Relationship Between Yao Ethnic Embroidery Patterns and Traditional Yao Culture -- 4.2 Symbolic Significance and Social Functions of Yao Ethnic Embroidery Patterns in Guangxi -- 4.3 Social Interaction and Ritual Activities of Yao Ethnic Embroidery Patterns in Guangxi -- 4.4 Economic Income and Ethnic Industry of Yao Ethnic Embroidery in Guangxi -- 5 Designing Digital Interactive Experiences for Yao Ethnic Embroidery Patterns in Guangxi -- 5.1 Digital Creation of Yao Ethnic Embroidery Patterns in Guangxi -- 5.2 Digital Exhibition of Yao Ethnic Embroidery Patterns in Guangxi -- 5.3 Community Interaction and Interactive Learning Module -- 5.4 Customization Services for Yao Ethnic Embroidery Patterns in Guangxi -- 5.5 Virtual Reality Interactive Experience of Yao Ethnic Embroidery Patterns in Guangxi -- 6 Conclusion -- References -- Engaging Children in Cultural Heritage Through Book Craft: An Interaction Design Approach -- 1 Introduction -- 2 Related Work -- 3 Methods -- 3.1 Stage 1: Understanding Users and Their Needs -- 3.2 Stage 2: Framing the Information Architecture -- 3.3 Stage 3: Designing Interactive Elements -- 3.4 Stage 4: Testing and Refinement.3.5 Stage 5: Implementing the Final Design -- 4 Results and Discussion -- 5 Conclusion -- References -- Application of Motion Capture Technology in Ethnic Costume Cultural and Creative Products: Taking Guangxi Zhuang Ethnic Culture as an Example -- 1 Instruction -- 2 Development Opportunities for Ethnic Costume Cultural and Creative Products in the Digital Era -- 2.1 Enhancing the Dissemination Speed of Ethnic Culture Through the Digital Transformation of Creative Products -- 2.2 Enriched Digital Creative Presentations Promote the Diversified Development of Ethnic Culture -- 3 The Application Value of Motion Capture Technology in Fashion Cultural Creative Products -- 3.1 Promoting the Digitization of Ethnic Fashion Products -- 3.2 Classification and Characteristics of Motion Capture Technology -- 3.3 Enhancing the Cross-Platform and In-Depth Dissemination of Ethnic Costume Culture -- 4 Application of Motion Capture Technology in Cultural and Creative Products Featuring Ethnic Costumes -- 4.1 Design Planning for Digital Creative Products Featuring Ethnic Costumes -- 4.2 Application of Motion Capture Technology in Cultural and Creative Product Design for Ethnic Costumes -- 5 Conclusion -- References -- The Digital Integration Path of Aesthetic Education and Ideological Education: Based on the Design Application of China's Yao Ethnic Group's Ecological Textile Process -- 1 Introduction -- 2 Basic Functions of Ecological Textile Process of the Yao Ethnic Group in Guangxi -- 2.1 Protective and Health Preservation Function -- 2.2 Identity Recognition Function -- 2.3 Historical Documentation Function -- 2.4 Decorative and Beautification Function -- 3 Value Analysis of Yao Ethnic Group's Ecological Textile Processes -- 3.1 Analysis of Historical Value -- 3.2 Analysis of Aesthetic Education Value -- 3.3 Analysis of Intellectual Value.4 Digital Integration Path: Innovative Strategies Based on Yao Ethnic Group's Ecological Textile Craftsmanship.Lecture Notes in Computer Science SeriesRau Pei-Luen Patrick1372684MiAaPQMiAaPQMiAaPQ9910865287603321Cross-Cultural Design3403565UNINA