03802nam 22007815 450 991086528250332120250408010423.09783031606953(electronic bk.)978303160694610.1007/978-3-031-60695-3(MiAaPQ)EBC31357855(Au-PeEL)EBL31357855(CKB)32169727300041(DE-He213)978-3-031-60695-3(OCoLC)1436832013(EXLCZ)993216972730004120240529d2024 u| 0engurcnu||||||||txtrdacontentcrdamediacrrdacarrierHCI in Games 6th International Conference, HCI-Games 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29–July 4, 2024, Proceedings, Part II /edited by Xiaowen Fang1st ed. 2024.Cham :Springer Nature Switzerland :Imprint: Springer,2024.1 online resource (313 pages)Lecture Notes in Computer Science,1611-3349 ;14731Print version: Fang, Xiaowen HCI in Games Cham : Springer International Publishing AG,c2024 9783031606946 Gamification, UX, and Player Behavior -- Identity, Emotion, and AI in Game Experiences -- Gamified Learning and Design -- Games in Healthcare and Wellbeing.This book constitutes the refereed proceedings of the 6th International Conference on HCI in Games, held as part of the 26th International Conference, HCI International 2024, which took place in Washington DC, USA, during June 29 - July 4, 2024. The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions. The two volume set of HCI-Games 2024 proceedings were organized in the following topical sections: Volume 14730: Part I: Game Design and Gamification; Part II: Game-based Learning; Part III: Games and Artificial Intelligence. Volume 14731: Part I: Advancing Education Through Serious Games; Part II: Player Experience and Engagement.Lecture Notes in Computer Science,1611-3349 ;14731User interfaces (Computer systems)Human-computer interactionEducationData processingComputer networksSocial sciencesData processingElectronic commerceImage processingDigital techniquesComputer visionUser Interfaces and Human Computer InteractionComputers and EducationComputer Communication NetworksComputer Application in Social and Behavioral Sciencese-Commerce and e-BusinessComputer Imaging, Vision, Pattern Recognition and GraphicsUser interfaces (Computer systems)Human-computer interaction.EducationData processing.Computer networks.Social sciencesData processing.Electronic commerce.Image processingDigital techniques.Computer vision.User Interfaces and Human Computer Interaction.Computers and Education.Computer Communication Networks.Computer Application in Social and Behavioral Sciences.e-Commerce and e-Business.Computer Imaging, Vision, Pattern Recognition and Graphics.5,4374,019Fang Xiaowen846724MiAaPQMiAaPQMiAaPQ9910865282503321HCI in Games2885143UNINA