04435oam 2200529I 450 991086083210332120240416215923.01-351-00938-91-351-00940-01-351-00939-7(CKB)4100000011312779(MiAaPQ)EBC6227968(OCoLC)1162360729(OCoLC-P)1162360729(FlBoTFG)9781351009409(EXLCZ)99410000001131277920200426d2021 my 0engur|||||||||||txtrdacontentstirdacontentcrdamediacrrdacarrierThe VES handbook of visual effects industry standard VFX practices and procedures /edited by Jeffrey A. Okun and Susan ZwermanThird edition.New York, NY :Routledge,2021.1 online resource (909 pages) colour illustrationsIncludes index.1-138-54220-2 1-138-54117-6 What is a Visual Effect; Brief History of Visual Effects; Preproduction; Breaking Down a Script; The First Meeting with the Filmmakers; Working with an Art Department for VFX Design; Previsualization; Shooting; Working on the Set; Blue and Green Screen; Special Mechanical Effects; On-Set Data Acquisition; Camera and Capture Specifications; 3-D Stereo; Second Unit and VFX Photography; Miniatures; Forced Perspective Miniature; Performance and Motion Capture; Postproduction; Resolution and Image Format Considerations and Postproduction Pipelines (4K & 2K); Digital Intermediate; Color and Data Management; Film Scanning/Recording; VFX Editorial; Image Compression/file formats for postproduction; Compositing of live-action elements; Matte Painting/Creative Environments; Digital Element Creation; Digital Element Creation; Introduction to Computer Graphics for VFX; Digital Characters; Digital FX; Lighting/Compositing CG Elements; Crowd Generation and Simulation Techniques; 3D Products/Systems; CG Prosthetics and Actor Elements; Interactive Games; Full Animation; Other Workflow Considerations.The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR moviemaking, color management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience. This 3rd edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX & Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.CinematographySpecial effectsHandbooks, manuals, etcDigital videoHandbooks, manuals, etcDigital cinematographyHandbooks, manuals, etcCinematographySpecial effectsDigital videoDigital cinematography777Okun Jeffrey A.Zwerman SusanOCoLC-POCoLC-PBOOK9910860832103321The VES handbook of visual effects4166575UNINA