01000nam a2200253 a 4500991004010479707536030218s it 000 0 ita db11897478-39ule_instDip.to Scienze Storiche Fil. e Geogr.ita8887983054Istituto enciclopedico italiano456221Calabria :CS-KR-RC-VV /[Istituto enciclopedico italiano]Monteroduni (IS) :Istituto enciclopedico italiano,2002381 p, ;28 cm.Comuni d'italiaIn testa al front.: Comuni d'ItaliaGuide turisticheCalabria - Cosenza - Reggio Calabria - Vibo ValentiaGuida turistica.b1189747828-04-1718-02-03991004010479707536LE009 ENC.GEOG.18/13a12009000078574le009-E67.14-no 00000.i1215948718-02-03Calabria902176UNISALENTOle009 - - m- -itait 0004357nam 22007695 450 991085779650332120251201105212.09783031577468303157746910.1007/978-3-031-57746-8(CKB)32027846000041(MiAaPQ)EBC31342678(Au-PeEL)EBL31342678(MiAaPQ)EBC31338545(Au-PeEL)EBL31338545(DE-He213)978-3-031-57746-8(OCoLC)1433689404(EXLCZ)993202784600004120240512d2024 u| 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierAugmented and Virtual Reality in the Metaverse /edited by Vladimir Geroimenko1st ed. 2024.Cham :Springer Nature Switzerland :Imprint: Springer,2024.1 online resource (347 pages)Springer Series on Cultural Computing,2195-90649783031577451 3031577450 Part I: Changing the Educational Experience -- Part II: Influencing Art, Culture and Society -- Part III: Engaging Artificial Intelligence and Other Advanced Technologies.This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the two metaverse-enabling technologies are changing the world we live in by changing the educational experience, by influencing art, culture, and society, and by engaging artificial intelligence and other advanced technologies. Dealing with a wide range of topics, it includes: possible metaverses for education; designing simulations and effective learning environments in the educational metaverse; immersive collaborative learning; storytelling and cinematic virtual reality in metaverses; immersion and sensory enrichment in the metaverse; archaeology of perception in metaverse environments; integrating AI and Large Language Models with immersive technologies; AR-enabled X-ray vision in immersive environments; metaverse-based approaches in urban planning; and many others. Written by a team of 46 researchers, practitioners, and artists from 11 countries world-wide (Australia, China, Estonia, Germany, Greece, Italy, Norway, Romania, Serbia, Spain, and USA), it offers readers an international perspective. Intended as a starting point for exploring augmented and virtual reality in the metaverse context, this book will be essential reading not only for researchers, practitioners, technology developers, and artists, but also for students (graduates and undergraduates), and for anyone interested in the emerging fields of “metaverse augmented reality” and “metaverse virtual reality”. .Springer Series on Cultural Computing,2195-9064User interfaces (Computer systems)Human-computer interactionComputers and civilizationArtificial intelligenceUser Interfaces and Human Computer InteractionComputers and SocietyArtificial IntelligenceInterfícies d'usuari (Sistemes d'ordinadors)thubInteracció persona-ordinadorthubIntel·ligència artificialthubRealitat virtualthubLlibres electrònicsthubUser interfaces (Computer systems)Human-computer interaction.Computers and civilization.Artificial intelligence.User Interfaces and Human Computer Interaction.Computers and Society.Artificial Intelligence.Interfícies d'usuari (Sistemes d'ordinadors)Interacció persona-ordinadorIntel·ligència artificialRealitat virtual5,4374,019Geroimenko Vladimir1737605MiAaPQMiAaPQMiAaPQBOOK9910857796503321Augmented and Virtual Reality in the Metaverse4161316UNINA