02524nam 22003613 450 991085539220332120240503080328.09783031468063(CKB)31801775100041(MiAaPQ)EBC31313100(Au-PeEL)EBL31313100(EXLCZ)993180177510004120240503d2024 uy 0engur|||||||||||txtrdacontentcrdamediacrrdacarrierUnity, Ambiguity, and Flexibility in Theme Music for Game Shows A Winning Combination1st ed.Cham :Palgrave Macmillan,2024.©2024.1 online resource (103 pages)9783031468056 Intro -- Composers and Copyrights -- Acknowledgments -- Contents -- About the Author -- List of Tables -- Chapter 1: Introduction -- The Need for Flexibility -- Big and Small Screens: Music for Film, Television, and Video Games -- Two Basic Concepts: Unity and Ambiguity -- History and Scope -- Methodology and Terminology -- Looking Ahead: Analytical Plan -- References -- Chapter 2: Creating Unity Through Thematic Repetition and Saturation -- Generating Music through Motive and Other Characteristics -- Specific Examples of Musical Generation -- The Vamp -- Theme-Generated Cues in The Price Is Right -- Unity: Just Half of the Puzzle -- References -- Chapter 3: Creating Ambiguity Through Metrical, Formal, and Harmonic Disruptions -- Completing the Equation -- Repetition: The Double-Edged Sword -- Modulation and Tonal Disorientation -- Meter and Phrasing: Subverting Expectations -- Some Final Words on Expectation -- References -- Chapter 4: Bonus Round: Nostalgia and the Reboot -- Subject and Scope of This Chapter -- Historical Revivals Pre-2016 -- Recent Revivals, Renewed Nostalgia -- Music Package Updates and Refreshes -- Returning to an Original: Two Special Cases -- Looking Back: What's Ahead -- References -- Chapter 5: Conclusion -- Small- and Large-Scale Unity -- The Many Guises of Ambiguity -- Musical and Technological Updates: Balancing Past and Present -- Opportunities for Future Research -- Some Final Thoughts -- References -- Index.781.546Gage Christopher1738181MiAaPQMiAaPQMiAaPQ9910855392203321Unity, Ambiguity, and Flexibility in Theme Music for Game Shows4160168UNINA