01401nam2 22003373i 450 MIL000749220231121125526.0220401799X20151016d1981 ||||0itac50 bafrelatfrz01i xxxe z01n1: Homélies 1.-7.Origènetexte latin, introduction, traduction et notes par Marcel BorretParisLes éditions du Cerf1981374 p.20 cm.001MIL00074872001 Homélies sur le LévitiqueOrigènetexte latin introduction, traduction et notes par Marcel Borret1OrigenesCFIV036280070164524Borret, MarcelCFIV081476OrigeneCFIV036281OrigenesOrigèneCFIV206717OrigenesOrigenes : AdamantinusCFIV233728OrigenesITIT-0120151016IT-FR0084 IT-FR0017 Biblioteca Del Monumento Nazionale Di MontecassinoFR0084 Biblioteca umanistica Giorgio ApreaFR0017 MIL0007492Biblioteca umanistica Giorgio Aprea 52CIS 2 COLL H 286 52VM 0000381645 VM barcode:00011837. - Inventario:18207 MAGVMA 2004011920121204 25 52Homélies 1.-71726337UNICAS03186nam 22005775 450 991083299840332120240605210551.09789048554232904855423310.1515/9789048554232(CKB)29934564500041(DE-B1597)665634(DE-B1597)9789048554232(OCoLC)1390664009(ScCtBLL)4c02205b-01c8-4c01-8d32-d55b171cd231(EXLCZ)992993456450004120240130h20232023 fg engur|||||||||||txtrdacontentcrdamediacrrdacarrierVideogame Formalism On Form, Aesthetic Experience and Methodology /Jasper van Vught, Alex MitchellAmsterdam :Amsterdam University Press,[2023]20231 online resource (264 p.)Games and Play ;Volume 10Print version: 9789463720663 Frontmatter -- Games and Play -- Table of Contents -- List of Figures and Tables -- Acknowledgements -- Preface -- 1. Introduction -- 2. On Videogame Form -- 3. On Aesthetic Experience -- 4. On Methodology -- 5. Applying Formalism -- 6. Conclusion -- Bibliography -- About the Authors -- IndexFormalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields. This dilutes the usefulness of the approach, and invites (often unfounded) criticism. Videogame Formalism addresses these issues through an exploration of the historical and theoretical roots of formalist approaches to videogame analysis, situating this approach within games studies, and arguing for its importance and applicability as a methodological toolkit and a theoretical framework for understanding the aesthetic experience of videogames. It presents an overview of how formalist approaches can provide insights into the ways games create aesthetic experiences through the use of poetic gameplay devices, and lays out a comprehensive yet flexible methodological framework for undertaking a formalist analysis of games. This approach is then demonstrated through a series of detailed examples and case studies.Games and Play.GamesVideo gamesAuthorshipVideo gamesPhilosophyVideo gamesStructureVideo gamesAestheticsVideo gamesCriticism and interpretationGames.Video gamesAuthorship.Video gamesPhilosophy.Video gamesStructure.Video gamesAesthetics.Video gamesCriticism and interpretation.Mitchell Alexauthttp://id.loc.gov/vocabulary/relators/aut1038024Van Vught Jasperauthttp://id.loc.gov/vocabulary/relators/autDE-B1597DE-B1597BOOK9910832998403321Videogame Formalism4128187UNINA