03608nam 2200685I 450 991083291190332120240221120358.09781943208647194320864610.3998/mpub.14371652(CKB)5710000000233371(OCoLC)1446547641(MdBmJHUP)musev2_122779(MiU)10.3998/mpub.14371652(ScCtBLL)88e7ec05-0251-47eb-8b82-33bb24da3d25(ODN)ODN0011022950(EXLCZ)99571000000023337120240221h20242024 uy 0engur|||||||nn|ntxtrdacontentcrdamediacrrdacarrierVideo Game Art Reader version_5.1.2024 special edition: game arts curators kit /Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed ; Staff Editor Tim Kwasny ; Designer Eleanor Schichtel ; Editorial Board James Conley [and 10 others]Amherst, Massachusetts :Amherst College Press,[2024]©20241 online resource: color illustrationsTitle from eBook information screen..9781943208630 1943208638 Includes bibliographical references.Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called "traditional" video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation.Game arts curators kitVideo gamesExhibitionsHandbooks, manuals, etcVideo games in artExhibitionsHandbooks, manuals, etcArchivesAcquisitionsHandbooks, manuals, etcAcquisitions (Libraries)Handbooks, manuals, etcMuseumsAcquisitionsHandbooks, manuals, etcCuratorshipHandbooks, manuals, etcVideo gamesExhibitionsVideo games in artExhibitionsArchivesAcquisitionsAcquisitions (Libraries)MuseumsAcquisitionsCuratorshipART000000ART046000ART064000bisacshFunk Tiffany1831065Conley JamesSchichtel EleanorKwasny TimReed MichaelFunk TiffanyMichigan Publishing (University of Michigan),Amherst College.Press,EYMEYMBOOK9910832911903321Video Game Art Reader4402951UNINA