10364nam 2200565 450 991083076510332120221108090023.01-299-18805-21-118-35802-31-118-35803-11-118-35805-8(CKB)3230000000206971(StDuBDS)AH25045690(MiAaPQ)EBC4034563(MiAaPQ)EBC1120291(DLC) 2012039118(OCoLC)811137329(CaSebORM)9781119960706(EXLCZ)99323000000020697120120922d2013 uy| 0engur|||||||||||rdacontentrdamediardacarrier3D visual communications /Guan-Ming Su, Dolby Labs, California, USA [and three others]1st editionChichester, West Sussex, United Kingdom :John Wiley & Sons Inc.,2013.1 online resource (xiv, 342 pages ) illustrations (black and white)1-119-96070-3 Includes bibliographical references and index.Preface ix About the Authors xiii 1 Introduction 1 1.1 Why 3D Communications? 1 1.2 End-to-End 3D Visual Ecosystem 3 1.2.1 3D Modeling and Representation 5 1.2.2 3D Content Creation 6 1.2.3 3D Video Compression 7 1.2.4 3D Content Delivery 8 1.2.5 3D Display 9 1.2.6 3D QoE 9 1.3 3D Visual Communications 10 1.4 Challenges and Opportunities 11 References 15 2 3D Graphics and Rendering 17 2.1 3DTV Content Processing Procedure 19 2.2 3D Scene Representation with Explicit Geometry - Geometry Based Representation 22 2.2.1 Surface Based Representation 23 2.2.2 Point Based Representation 37 2.2.3 Point Based Construction 38 2.2.4 Point Based Compression and Encoding for Transmission 38 2.2.5 Point Based Rendering: Splatting 39 2.2.6 Volumetric Representation 40 2.2.7 Volumetric Construction 40 2.2.8 Volumetric Compression and Encoding for Transmission 41 2.2.9 Volumetric Rendering 42 2.3 3D Scene Representation without Geometry - Image-Based Representation 43 2.3.1 Plenoptic Function 43 2.3.2 Single Texture Representation 46 2.3.3 Multiple Texture Representation 48 2.3.4 Image Based Animation 51 2.4 3D Scene Representation with Implicit Geometry - Depth-Image-Based Representation 51 2.4.1 History of Depth-Image-Based Representation 52 2.4.2 Fundamental Concept Depth-Image-Based Representation 53 2.4.3 Depth Construction 56 2.4.4 Depth-Image-Based Animation 57 References 57 3 3D Display Systems 63 3.1 Depth Cues and Applications to 3D Display 63 3.1.1 Monocular Depth Cues 63 3.1.2 Binocular Depth Cues 64 3.2 Stereoscopic Display 65 3.2.1 Wavelength Division (Color) Multiplexing 65 3.2.2 Polarization Multiplexing 69 3.2.3 Time Multiplexing 69 3.3 Autostereoscopic Display 71 3.3.1 Occlusion-Based Approach 71 3.3.2 Refraction-Based Approach 75 3.4 Multi-View System 78 3.4.1 Head Tracking Enabled Multi-View Display 79 3.4.2 Automultiscopic 79 3.5 Recent Advances in Hologram System Study 83 References 84 4 3D Content Creation 85 4.1 3D Scene Modeling and Creation 85 4.1.1 Geometry-Based Modeling 86 4.1.2 Image-Based Modeling 86 4.1.3 Hybrid Approaches 87 4.2 3D Content Capturing 87 4.2.1 Stereo Camera 87 4.2.2 Depth Camera 88 4.2.3 Multi-View Camera 88 4.2.4 3D Capturing with Monoscopic Camera 89 4.3 2D-to-3D Video Conversion 101 4.3.1 Automatic 2D-to-3D Conversion 103 4.3.2 Interactive 2D-to-3D Conversion 111 4.3.3 Showcase of 3D Conversion System Design 112 4.4 3D Multi-View Generation 125 References 126 5 3D Video Coding and Standards 129 5.1 Fundamentals of Video Coding 129 5.2 Two-View Stereo Video Coding 142 5.2.1 Individual View Coding 142 5.2.2 Inter-View Prediction Stereo Video Coding 143 5.3 Frame-Compatible Stereo Coding 144 5.3.1 Half-Resolution Frame-Compatible Stereo Coding 144 5.3.2 Full-Resolution Frame-Compatible Layer Approach 146 5.4 Video Plus Depth Coding 148 5.5 Multiple View Coding 156 5.6 Multi-View Video Plus Depth (MVD) Video 160 5.7 Layered Depth Video (LDV) 163 5.8 MPEG-4 BIFS and AFX 165 5.9 Free-View Point Video 166 References 167 6 Communication Networks 171 6.1 IP Networks 171 6.1.1 Packet Networks 171 6.1.2 Layered Network Protocols Architecture 172 6.2 Wireless Communications 174 6.2.1 Modulation 175 6.2.2 The Wireless Channel 177 6.2.3 Adaptive Modulation and Coding 191 6.3 Wireless Networking 193 6.4 4G Standards and Systems 193 6.4.1 Evolved Universal Terrestrial Radio Access Network (E-UTRAN) 195 6.4.2 Evolved Packet Core (EPC) 200 6.4.3 Long Term Evolution-Advance (LTE-A) 201 6.4.4 IEEE 802.16 - WiMAX 202 References 203 7 Quality of Experience 205 7.1 3D Artifacts 205 7.1.1 Fundamentals of 3D Human Visual System 205 7.1.2 Coordinate Transform for Camera and Display System 206 7.1.3 Keystone Distortion 211 7.1.4 Depth-Plane Curvature 212 7.1.5 Shear Distortion 212 7.1.6 Puppet-Theater Effect 213 7.1.7 Cardboard Effect 215 7.1.8 Asymmetries in Stereo Camera Rig 216 7.1.9 Crosstalk 217 7.1.10 Picket-Fence Effect and Lattice Artifacts 217 7.1.11 Hybrid DCT Lossy Compression Artifact 218 7.1.12 Depth Map Bleeding and Depth Ringing 219 7.1.13 Artifacts Introduced by Unreliable Communication Networks 219 7.1.14 Artifacts from New View Synthesis 219 7.1.15 Summary of 3D Artifacts 220 7.2 QoE Measurement 220 7.2.1 Subjective Evaluations 222 7.2.2 2D Image and Video QoE Measurement 226 7.2.3 3D Video HVS Based QoE Measurement 235 7.2.4 Postscript on Quality of Assessment 246 7.3 QoE Oriented System Design 247 7.3.1 Focus Cues and Perceptual Distortions 247 7.3.2 Visual Fatigue 249 References 250 8 3D Video over Networks 259 8.1 Transmission-Induced Error 259 8.2 Error Resilience 267 8.3 Error Concealment 270 8.4 Unequal Error Protection 275 8.5 Multiple Description Coding 279 8.6 Cross-Layer Design 282 References 286 9 3D Applications 289 9.1 Glass-Less Two-View Systems 289 9.1.1 Spatially Multiplexed Systems 290 9.1.2 Temporally Multiplexed Systems 290 9.2 3D Capture and Display Systems 291 9.3 Two-View Gaming Systems 294 9.4 3D Mobile 298 9.4.1 HTC EVO 3D 298 9.4.2 Mobile 3D Perception 299 9.5 Augmented Reality 302 9.5.1 Medical Visualization 304 9.5.2 Mobile Phone Applications 306 References 309 10 Advanced 3D Video Streaming Applications 313 10.1 Rate Control in Adaptive Streaming 313 10.1.1 Fundamentals of Rate Control 313 10.1.2 Two-View Stereo Video Streaming 318 10.1.3 MVC Streaming 318 10.1.4 MVD Streaming 319 10.2 Multi-View Video View Switching 321 10.3 Peer-to-Peer 3D Video Streaming 325 10.4 3D Video Broadcasting 328 10.5 3D Video over 4G Networks 329 References 331 Index 335This title provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery. Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking.Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers. A complete reference for end-to-end 3D visual experience 3D Visual Communications provides a comprehensive coverage of major theories and technologies involved in a lifecycle of the 3D video content delivery. The book showcases the technologies used in an end-to-end 3D video communication system, including the fundamentals of 3D visual representation, the latest 3D video coding techniques, relevant communication infrastructure and networks and 3D quality of experience. Specifically, this book covers the following four important areas: 3D video coding and communications 3D graphics/gaming and mobile communications end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues) future communications and networks advances for emerging 3D experience It is essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.Multimedia communicationsThree-dimensional display systemsMultimedia communications.Three-dimensional display systems.006.7Su Guan-Ming1607744Lai Yu-Chi1607745Kwasinski Andres1607746Wang Haohong1973-1607747MiAaPQMiAaPQMiAaPQBOOK99108307651033213D visual communications3934151UNINA02629nam0 2200517 i 450 RAV000789720251003044318.020020612d1985 ||||0itac50 baitafreitz01i xxxe z01nI sindacati e la crisianalisi del discorso sindacale in Francia, Germania, Gran Bretagna, Italia e SpagnaG. E. Bussi... [et al.]BolognaCLUEB1985410 p.22 cmNel front.: CE.S.LI.SBibliogr.: p. 403-410.SC/PAL 15/02/95CFIV072496SC/MIL 21/01/97 SC/MIL 25/11/96 SC/MIL 25/11/96CFIV088391SindacatiEuropaFIRCFIC018007I331.88SINDACATI21331.880 1420331.88014SINDACATI. LINGUAGGIO20331.88014SINDACATI. Linguaggio e comunicazione22331.88094SINDACATI. EUROPA20331.88094ECONOMIA DEL LAVORO. Sindacati. Europa23Associazioni sindacaliOrganizzazioni sindacaliOrganizzazione sindacaleSindacatiAssociazioni sindacaliSindacatiOrganizzazioni sindacaliSindacatiOrganizzazione sindacaleBussi, G. ElisaCFIV088391Università degli studi <Bologna> : Centro di studi sui linguaggi specificiCFIV072496Bussi Parmiggiani, G. ElisaCFIV158298Bussi, G. ElisaBussi Parmiggiani, ElisaCFIV169886Bussi, G. ElisaBussi Parmiggiani, Giuseppina ElisaCFIV169887Bussi, G. ElisaBussi, G. E.CFIV169888Bussi, G. ElisaBussi, Giuseppina ElisaMILV176326Bussi, G. ElisaUniversità degli studi <Bologna> : Dipartimento di lingue e letterature straniere moderne : Centro di studi sui linguaggi specificiCFIV072499Università degli studi <Bologna> : Centro di studi sui linguaggi specificiITIT-00000020020612IT-BN0095 NAP 01POZZO LIB.Vi sono collocati fondi di economia, periodici di ingegneria e scienze, periodici di economia e statistica e altri fondi comprendenti documenti di economia pervenuti in dono. RAV0007897Biblioteca Centralizzata di Ateneo1 v. 01POZZO LIB.F. SANTI 446 0101 0060032205E VMA 1 v. (Precedente collocazione S 446)B 2022111120221111 01Sindacati e la crisi654561UNISANNIO