02861nam 2200637 450 991082991530332120240219151038.01-118-10273-81-283-30606-997866133060670-470-90490-90-470-90491-710.1002/9780470904916(CKB)3400000000000276(EBL)699444(SSID)ssj0000476899(PQKBManifestationID)11317147(PQKBTitleCode)TC0000476899(PQKBWorkID)10501883(PQKB)11028646(MiAaPQ)EBC699444(MiAaPQ)EBC4444108(CaBNVSL)mat06381797(IDAMS)0b00006481bea018(IEEE)6381797(OCoLC)701308668(PPN)267029543(EXLCZ)99340000000000027620151222d2011 uy engur|n|---|||||txtccrDesign of multithreaded software the entity-life modeling approach /by Bo SandénOxford :Wiley-Blackwell,2011.[Piscataqay, New Jersey] :IEEE Xplore,[2011]1 online resource (320 p.)Description based upon print version of record.0-470-87659-X Includes bibliographical references and index.Foundations. Introduction -- Support for Multithreading -- State Modeling -- The ELM Way. Entity-Life Modeling -- Design Patterns Based on Event Threads -- Event-Thread Patterns for Resource Sharing -- Simultaneous Exclusive Access to Multiple Resources -- Background and Discussion. Real-Time Software Architectures and Data-Flow Design Approaches -- The Origins of Entity-Life Modeling.This book assumes familiarity with threads (in a language such as Ada, C#, or Java) and introduces the entity-life modeling (ELM) design approach for certain kinds of multithreaded software. ELM focuses on "reactive systems," which continuously interact with the problem environment. These "reactive systems" include embedded systems, as well as such interactive systems as cruise controllers and automated teller machines.Part I covers two fundamentals: program-language thread support and state diagramming. These are necessary for understanding ELM and are provided primarily for reference. P.Threads (Computer programs)Computer softwareDevelopmentThreads (Computer programs)Computer softwareDevelopment.005.275Sandén Bo770865CaBNVSLCaBNVSLCaBNVSLBOOK9910829915303321Design of multithreaded software4063166UNINA