02774oam 2200601I 450 991082891970332120230725040239.00-429-10846-X1-56881-711-81-4398-6558-210.1201/9781439865583 (CKB)2670000000593391(MiAaPQ)EBC1633370(MiAaPQ)EBC4742771(Au-PeEL)EBL1633370(CaPaEBR)ebr11167339(OCoLC)900611547(EXLCZ)99267000000059339120180706d2011 uy 0engurcnu||||||||rdacontentrdamediardacarrier3D engine design for virtual globes /by Patrick Cozzi and Kevin RingFirst edition.Boca Raton, FL :A K Peters/CRC Press, an imprint of Taylor and Francis,2011.1 online resource (514 pages) illustrations (some color), tables, photographs1-322-61427-X 1-4398-9192-3 Includes bibliographical references.chapter 1 Introduction -- chapter 2 Math Foundations -- chapter 3 Renderer Design -- chapter 4 Globe Rendering -- chapter 5 Vertex Transform Precision -- chapter 6 Depth Buffer Precision -- chapter 7 Vector Data and Polylines -- chapter 8 Polygons -- chapter 9 Billboards -- chapter 10 Exploiting Parallelism in Resource Preparation -- chapter 11 Terrain Basics -- chapter 12 Massive-Terrain Rendering -- chapter 13 Geometry Clipmapping -- chapter 14 Chunked LOD.Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.Search enginesProgrammingWeb search enginesThree-dimensional imagingDigital mappingTexture mappingSearch enginesProgramming.Web search engines.Three-dimensional imaging.Digital mapping.Texture mapping.005.75/8COM012000bisacshCozzi Patrick1608947Ring KevinFlBoTFGFlBoTFGBOOK99108289197033213D engine design for virtual globes3935942UNINA