02396nam 2200625 450 991082774070332120230126213113.01-4422-5336-3(CKB)3710000000450941(EBL)2094957(OCoLC)913869292(SSID)ssj0001519032(PQKBManifestationID)12564013(PQKBTitleCode)TC0001519032(PQKBWorkID)11512700(PQKB)10682330(MiAaPQ)EBC2094957(EXLCZ)99371000000045094120160819h20152015 uy 0engur|n|---|||||txtrdacontentcrdamediacrrdacarrierGame it up! using gamification to incentivize your library /David FolmarLanham, [Maryland] :Rowman & Littlefield,2015.©20151 online resource (149 pages)Library Technology Essentials ;Number 7Description based upon print version of record.1-4422-5335-5 1-4422-5334-7 Includes bibliographical references and index.An introduction to gamification -- Getting started with gamification -- Tools and applications -- Library examples and case studies -- Step-by-step library projects for gamification -- Tips and tricks -- Future trends.Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience.Library technology essentials ;Number 7.Libraries and communityLibrariesSocial aspectsLibrariesMarketingLibrary orientationGame theoryLibraries and community.LibrariesSocial aspects.LibrariesMarketing.Library orientation.Game theory.021.2Folmar David1969-1672211MiAaPQMiAaPQMiAaPQBOOK9910827740703321Game it up4035383UNINA