05306nam 2200661 450 991082760210332120230518172348.01-78328-730-6(CKB)3710000000271561(EBL)1827596(SSID)ssj0001411525(PQKBManifestationID)11900306(PQKBTitleCode)TC0001411525(PQKBWorkID)11401394(PQKB)10424108(Au-PeEL)EBL1827596(CaPaEBR)ebr10962336(CaONFJC)MIL660671(OCoLC)894790699(CaSebORM)9781783287291(MiAaPQ)EBC1827596(PPN)228020840(EXLCZ)99371000000027156120141111d2014 uy| 0engur|n|---|||||txtccrLibgdx cross-platform game development cookbook over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework /David Saltares Márquez, Alberto Cejas Sánchez1st editionBirmingham :Packt Publishing,2014.1 online resource (516 p.)Quick answers to common problemsIncludes index.1-322-29390-2 1-78328-729-2 Cover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Diving into Libgdx; Introduction; Setting up a cross-platform development environment; Creating a cross-platform project; Understanding the project structure and application life cycle; Updating and managing project dependencies; Using source control on a Libgdx project with Git; Importing and running the Libgdx official demos; Chapter 2: Working with 2D Graphics; Introduction; Texture rendering with SpriteBatch; More effective rendering with regions and atlasesTaking advantage of Libgdx spritesRendering sprite-sheet-based animations; Understanding orthographic cameras; Using ShapeRenderer for debug graphics; Handling multiple screen sizes with viewports; Chapter 3: Advanced 2D Graphics; Introduction; Achieving juicy effects with particles; Frame buffers and image composition; Welcome to the world of shaders; Passing parameters into shader programs; 2D depth of field shader; Embedding a Libgdx window into a Java desktop application; Chapter 4: Detecting User Input; Introduction; Detecting user input via event pollingDetecting user input via event listeningManaging multiple listeners at once; Detecting more complex gestures; Introducing the controllers API; Input mapping for cross-platform development; Chapter 5: Audio and File I/O; Introduction; Playing short sound effects; Audio streaming for background music; Optimizing audio files to reduce download sizes; Procedural audio generators; Engine sounds with dynamic audio; The 2D space sound system; The first approach to file handling in Libgdx; Using preferences to store game states and options; The XML parsing primerJSON serialization and deserializationChapter 6: Font Rendering; Introduction; Generating and rendering bitmap fonts; Baking effects into fonts using Hiero; Scaling friendly font rendering with distance fields; Dynamic font effects using distance fields; Chapter 7: Asset Management; Introduction; Getting to know AssetManager; Asynchronous asset loading; Creating custom asset loaders; Managing groups of assets for bigger games; Chapter 8: User Interfaces with Scene2D; Introduction; Introducing the Scene2D API; Widget collection overview; Creating a basic menu screen using tablesSkin customizationCreating new widgets; Chapter 9: The 2D Maps API; Introduction; Creating maps with Tiled and loading them into Libgdx; Adding and querying map metadata; Developing your own map loaders and renderers; Chapter 10: Rigid Body Physics with Box2D; Introduction; Introducing Box2D; Introducing more complex shapes; Introducing joints; Real-life joints example - bike simulator; Reacting to collisions; Sensors and collision filtering; Querying the world; Building a physics world from level data; Implementing a deferred raycaster; The fixed timestep approachChapter 11: Third-party Libraries and ExtrasIf you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.Java (Computer program language)Video gamesProgrammingJava (Computer program language)Video gamesProgramming.793.9326696Saltares Márquez David1694405Cejas Sánchez AlbertoMiAaPQMiAaPQMiAaPQBOOK9910827602103321Libgdx cross-platform game development cookbook4072940UNINA