04513nam 2200613Ia 450 991082759710332120200520144314.01-280-64977-197866106497780-470-11322-7(CKB)1000000000348266(EBL)272196(OCoLC)560261556(SSID)ssj0000182307(PQKBManifestationID)11156488(PQKBTitleCode)TC0000182307(PQKBWorkID)10166414(PQKB)10800190(MiAaPQ)EBC272196(Au-PeEL)EBL272196(CaPaEBR)ebr10146922(CaONFJC)MIL64977(EXLCZ)99100000000034826620030509d2003 uy 0engur|n|---|||||txtrdacontentcrdamediacrrdacarrierIntroducing Maya 5 3D for beginners /Dariush Derakhshani1st ed.San Francisco Maya Press Sybexc20031 online resource (360 pages) illustrations (some color)Includes index.0-7821-4239-7 Introducing Maya 5: 3D for Beginners; Acknowledgments; About the Author; Foreword; Contents at a Glance; Contents; Chapter 1: Introduction to Computer Graphics and 3D; Embrace the Art; What Is CG?; The Stages of Production; The CG Production Workflow; Core Concepts; Summary; Chapter 2: The Maya Interface; Navigating in Maya; A Screen Roadmap; Panels and Frequently Used Windows; Maya Object Structure; Summary; Chapter 3: Your First Maya Animation; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a ProjectThe Production Process: Creating and Animating the Objects; Using the Outliner; Correcting Hierarchy Problems using the Outliner; Summary; Chapter 4: Modeling with NURBS; Planning Your Model; Modeling with NURBS; Creating an Axe Using NURBS; Editing NURBS Surfaces; Using Artisan to Sculpt NURBS; Modeling Suggestions; Summary; Chapter 5: Modeling with Polygons; Polygon Basics; Converting NURBS to Polygons; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh (Surface); The Sculpt Polygons Tool; Modeling Complex Objects: The Polygon CatapultSuggestions for Modeling Polygons; Summary; Chapter 6: Further Modeling Topics; Modeling with Deformers: The Lattice; Subdivision Surfaces; Creating a Starfish; Building a Teakettle; Summary; Chapter 7: Maya Shading and Texturing; Shader Types; Shader Attributes; Texturing the Axe; Textures and Surfaces; Summary; Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Object Replacement; Animating the Catapult; Summary; Chapter 9: Further Animation Topics; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: ConstraintsBasic Relationships: Set Driven Keys; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Adding Shadows; Lighting Effects; Tips for Using and Animating Lights; Summary; Chapter 11: Maya Rendering; The Rendering Setup; Previewing Your Render: The Render View Window; Reflections and Refractions; Using Cameras; Motion Blur; Batch Rendering; Rendering the Wine Bottle; Summary; Chapter 12: Maya Dynamics; An Overview of Dynamics; Rigid and Soft Dynamic Bodies; Animating with Dynamics: The Pool Table; Particle Dynamics; Creating Particles; Animating a Particle Effect: SteamIntroduction to Paint Effects; Summary; Where Do You Go from Here?; Index; GalleryAlias Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This Maya Press title-a cooperative publication between Sybex and Alias Wavefront-is the perfect introduction to 3D and Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.Computer animationThree-dimensional display systemsComputer animation.Three-dimensional display systems.006.6/96Derakhshani Dariush1617896MiAaPQMiAaPQMiAaPQBOOK9910827597103321Introducing Maya 54076533UNINA