02702oam 2200697Ka 450 991082743190332120190503073403.00-262-30074-51-280-49900-197866135942350-262-30151-2(CKB)2670000000175069(EBL)3339428(SSID)ssj0000681366(PQKBManifestationID)11406725(PQKBTitleCode)TC0000681366(PQKBWorkID)10654844(PQKB)10415438(MiAaPQ)EBC3339428(CaBNVSL)mat06267546(IDAMS)0b000064818b45aa(IEEE)6267546(OCoLC)793206383(OCoLC)794492093(OCoLC)817078638(OCoLC)961534324(OCoLC)962711626(OCoLC)965985147(OCoLC)992001300(OCoLC)1037920761(OCoLC)1038644884(OCoLC)1045532976(OCoLC)1066457555(OCoLC)1081278385(OCoLC)1088990725(OCoLC-P)793206383(MaCbMITP)9022(Au-PeEL)EBL3339428(CaPaEBR)ebr10555546(CaONFJC)MIL359423(OCoLC)793206383(EXLCZ)99267000000017506920120507d2012 uy 0engur|n|---|||||txtccrThe future was here the Commodore Amiga /Jimmy MaherCambridge, Mass. MIT Press©20121 online resource (341 p.)Platform studiesDescription based upon print version of record.0-262-01720-2 Includes bibliographical references and index.Contents; Series Foreword; Acknowledgments; 1 "The Future Is Here"; 2 Boing; 3 Deluxe Paint; 4 SSG and Sculpt-Animate; 5 NewTek; 6 AmigaOS and ARexx; 7 The Scene; 8 Cinemaware and Psygnosis; 9 The Way the Future Was; Glossary; Notes; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Chapter 7; Chapter 8; Chapter 9; Bibliography; IndexExploring the often-overlooked history and technological innovations of the world's first true multimedia computer.Platform studiesAmiga (Computer)Multimedia systemsSocial aspectsGAME STUDIES/GeneralCULTURAL STUDIES/Popular CultureSOCIAL SCIENCES/Media StudiesAmiga (Computer)Multimedia systemsSocial aspects.006.7Maher Jimmy1972-1717484OCoLC-POCoLC-PBOOK9910827431903321The future was here4113772UNINA