02509nam 2200541 a 450 991082737660332120230725032204.00-8166-7871-5(CKB)2670000000113653(EBL)765494(OCoLC)749264612(SSID)ssj0000540785(PQKBManifestationID)11340722(PQKBTitleCode)TC0000540785(PQKBWorkID)10506328(PQKB)11719670(MiAaPQ)EBC765494(MdBmJHUP)muse30017(Au-PeEL)EBL765494(CaPaEBR)ebr10496913(CaONFJC)MIL525970(EXLCZ)99267000000011365320110503d2011 uy 0engur|n|---|||||txtccrRemixthebook[electronic resource] /Mark AmerikaMinneapolis University of Minnesota Press20111 online resource (331 p.)Description based upon print version of record.0-8166-7615-1 0-8166-7614-3 Includes bibliographical references.Source material everywhere (the Alfred North Whitehead remix) -- Mind bank network (the Allen Ginsberg remix) -- Artist, medium, instrument (the Nam June Paik remix) -- The renewable tradition (extended play remix) -- Why video games suck (the Ad Reinhardt remix) -- Mark Amerika nature photography (studio remix) -- Situationist comedy (alternative laugh track remix) -- Premonition algorithm (the big kahuna remix).Digital technology has transformed contemporary culture. New social media, hyperlinks, and cut-and-paste techniques have changed the way we write. E-books, which allow us to carry entire libraries with us, are bringing new browsing and reading habits. Digital editing and other on-the-fly postproduction processes have altered how we make music, films, and visual art. A key rhetorical trope employed in all aspects of digital media is the remix, the creation of innovative new works of visual, literary, and performance art through the mashup. In ""remixthebook,"" Mark Amerika explores the mashup aArt and technologyArt and technology.811/.54Amerika Mark625110MiAaPQMiAaPQMiAaPQBOOK9910827376603321Remixthebook4096896UNINA