02883nam 2200601Ia 450 991082730480332120200520144314.00-19-992991-21-283-42810-597866134281030-19-992124-5(CKB)2560000000079351(EBL)834746(OCoLC)772845064(MiAaPQ)EBC834746(EXLCZ)99256000000007935120110513d2012 uy 0engur|n|---|||||txtrdacontentcrdamediacrrdacarrierPlaying along digital games, YouTube, and virtual performance /Kiri Miller1st ed.Oxford ;New York Oxford University Pressc20121 online resource (273 p.)Oxford music/media seriesDescription based upon print version of record.0-19-975346-6 Includes bibliographical references and index.Cover; Contents; Acknowledgments; About the Companion Website; Introduction: Playing Along; PART ONE: Playing Along with Grand Theft Auto; 1. Straight Outta Ganton: Virtual Tourism, Fieldwork, and Performance; 2. Jacking the Dial: Radio, Race, and Place in San Andreas; PART TWO: Playing Along with Guitar Hero and Rock Band; 3. How Musical Is Guitar Hero?; 4. Just Add Performance: Staging Schizophonia; PART THREE: Playing Along with Communities of Practice; 5. Music Lessons 2.0; 6. Amateur-to-Amateur; Endgame; Notes; References; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; VWYWhy don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by ""playing along"" with popular culture. Playing Along reveals how digital media are brought to bear in thOxford music/media series.Interactive videosPopular musicVideo game musicVideo gamesSocial aspectsVideo gamesInteractive videos.Popular music.Video game music.Video gamesSocial aspects.Video games.794.8Miller Kiri1176242MiAaPQMiAaPQMiAaPQBOOK9910827304803321Playing Along4074482UNINA