03232nam 2200661Ia 450 991082698510332120241206231910.09786612302084978047050674504705067419781282302082128230208697804705067210470506725(CKB)1000000000808170(EBL)469177(OCoLC)646842033(SSID)ssj0000358168(PQKBManifestationID)11238977(PQKBTitleCode)TC0000358168(PQKBWorkID)10377131(PQKB)10680466(MiAaPQ)EBC469177(Au-PeEL)EBL469177(CaPaEBR)ebr10341735(CaONFJC)MIL230208(PPN)177320281(EXLCZ)99100000000080817020090619d2009 uy 0engur|n|---|||||txtccrThe complete guide to simulations and serious games how the most valuable content will be created in the age beyond Gutenberg to Google /Clark Aldrich1st ed.San Francisco Pfeifferc20091 online resource (576 p.)Pfeiffer essential resources for training and HR professionals The complete guide to simulations and serious gamesDescription based upon print version of record.9780470462737 0470462736 Includes bibliographical references and index.The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will be Created in the Age Beyond Gutenberg to Google; CONTENTS; FOREWORD; PREFACE: THE ELEMENTS OF INTERACTIVITY; INTRODUCTION; Part I: GENRES: Savior or Saboteur for Literacy 2.0?; Part II: SIMULATION ELEMENTS-ACTIONS AND RESULTS: Framing the Missing Essence of Research and Analysis; Part III: SIMULATION ELEMENTS OF SYSTEMS; Part IV: BUILDING INTERACTIVE ENVIRONMENTS; Part V: FORMAL LEARNING PROGRAM; Appendix: SIMULATION CASE STUDIES: Do Sims Work Better Than Traditional Instruction?; INDEX; ABOUT THE AUTHOR""Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown."" -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, eSimulated environment (Teaching method)Video gamesSimulated environment (Teaching method)Video games.371.39/7Aldrich Clark1967-628007MiAaPQMiAaPQMiAaPQBOOK9910826985103321The complete guide to simulations and serious games4068598UNINA