02669nam 2200637Ia 450 991082647470332120240501133000.01-283-20467-397866132046771-4051-8788-31-4443-1017-81-4443-1018-6(CKB)1000000000822300(EBL)470749(OCoLC)554887844(SSID)ssj0000334864(PQKBManifestationID)11233668(PQKBTitleCode)TC0000334864(PQKBWorkID)10271131(PQKB)10197417(MiAaPQ)EBC470749(Au-PeEL)EBL470749(CaPaEBR)ebr10355251(CaONFJC)MIL320467(EXLCZ)99100000000082230020090303d2009 uy 0engur|n|---|||||txtccrThe art of videogames /Grant Tavinor1st ed.Malden, MA Wiley-Blackwell20091 online resource (241 p.)New directions in aestheticsDescription based upon print version of record.1-4051-8789-1 Includes bibliographical references and index.THE ART OFVIDEOGAMES; CONTENTS; ACKNOWLEDGMENTS; 1 THE NEW ART OF VIDEOGAMES; 2 WHAT ARE VIDEOGAMES ANYWAY?; 3 VIDEOGAMES AND FICTION; 4 STEPPING INTO FICTIONAL WORLDS; 5 GAMES THROUGH FICTION; 6 VIDEOGAMES AND NARRATIVE; 7 EMOTION IN VIDEOGAMING; 8 THE MORALITY OF VIDEOGAMES; 9 VIDEOGAMES AS ART; GLOSSARY; REFERENCES; INDEXThe Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the artsExplores how philosophical theories developed to address traditional art works can also be applied to videogamesWritten for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamerDiscusses the relationship between games and earlier artisNew directions in aesthetics.Video gamesPhilosophyVideo gamesSocial aspectsVideo gamesPhilosophy.Video gamesSocial aspects.794.8794.801Tavinor Grant1615923MiAaPQMiAaPQMiAaPQBOOK9910826474703321The art of videogames3946369UNINA