02889nam 2200601Ia 450 991082638170332120200520144314.01-280-51429-997866105142981-84544-165-6(CKB)1000000000007128(EBL)289864(OCoLC)70773070(SSID)ssj0000467685(PQKBManifestationID)11305719(PQKBTitleCode)TC0000467685(PQKBWorkID)10490892(PQKB)11553052(MiAaPQ)EBC289864(Au-PeEL)EBL289864(CaPaEBR)ebr10064575(CaONFJC)MIL51429(EXLCZ)99100000000000712820030205d2004 uy 0engur|n|---|||||txtccrSecond generation e-learning serious games /Drew Davidson1st ed.Bradford, England Emerald Group Publishing Limited20041 online resource (52 p.)On the Horizon. No. 1 ;Vol. 12Description based upon print version of record.1-84544-001-3 Contents; Abstracts & keywords; Editorial; Introduction: On the Horizon special issue; Why create a media and game center?; The four slates of educational experiences; Practical barriers in using educational computer games; Making visible: using simulation and game environments across disciplines; Visual literacy and learning: finding some online territories for the slow learner; Games/gaming/ simulation in a new media (literature) classroom; Cyborg dreams: from ergodics to electracyProposal for educational software development sites: an open source tool to create the learning software we needBook reviewThis special issue of On the Horizon focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this issue is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across the articles resonate with each other. It is the intention that this special issue will serve as the basis of many more discussions across conference panels, online forums and interactive media that in On the Horizon.No. 1 ;v. 12.Distance educationInternet in educationDistance education.Internet in education.371.35/8Davidson Drew875905MiAaPQMiAaPQMiAaPQBOOK9910826381703321Second generation e-learning3967722UNINA